Originally posted by [b]Koca[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1736
Hello, after killmonster change, some npcs started to throw script_rid2sd - player not attached messages:
Summoner#cr1, Timer#knt, Summoner#cr2 Summoner#cr3,... when executing
killmonster "job_cru","Summoner#cr1::OnDead"; (and alike) command...
It actually triggers that OnDead command (which is right), but there's a warp command which needs attached player.
simple fix in script is to add if(playerattached()) ahead warp command... and fix all scripts containing mob spawn with labels that triggers when no player attached. But it would be ugly fix (IMG:
style_emoticons/default/smile.gif)