Issue information

Issue ID
#1917
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Jul 25, 2008 11:26
Last Post
Hercules Elf Bot
Apr 19, 2012 15:36
Confirmation
N/A

Hercules Elf Bot - Jul 25, 2008 11:26

Originally posted by [b]Naxan[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1917

Npcwalkto:

Npcwalkto works but, NPC who have Walks Positions don't walk at all. I tested with Xw_NPC, but noone walk. I verify the act and spr and they have act to walk. Only NPC with sprite of monsters can walk. It causes trouble with the other "bug", when it is a class.

EDIT: Even when I copy a class sprite and make a NPC with, it does'nt work, and the NPC don't walk.

Monster "Class"

When we create a monster, and we configure it with mob_avail.txt, and we make an Monster "Classes" (Novice, Swordman...), we can't attack them directly, their name are like player, we must have /noshift activate, or use shift. And when we right click on them, the menu for player is displayed too (Trade, Friend, etc...)
And when we make an npc with it, the complete name is displayed, and we can't click at distance and we must use shift on them to activate their script. Like the monster, they have their name like player, and the menu is displayed.

For the name, it displayed "Test#27", but it must display only "Test". The hidden name is displayed too.


This post has been edited by Naxan: Jul 26 2008, 03:26 AM