Issue information

Issue ID
#197
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Oct 9, 2007 6:45
Last Post
Hercules Elf Bot
Mar 5, 2012 16:30
Confirmation
N/A

Hercules Elf Bot - Oct 9, 2007 6:45

Originally posted by [b]Brainstorm[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=197

Check the screenshot:
(IMG:http://i163.photobucket.com/albums/t297/Brain1203/screenValhallaRO108-1.jpg)
I can count 9 arclouses with her, and she just had spawned (we killed her few hours ago).

By monster_skill_db
QUOTE
1147,Maya@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
1147,Maya@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,3,1477,,,,,
1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,,


battle configs
monster_ai: 0x120
QUOTE
// 0x020: When set, the monster ai is executed for all monsters in maps that
// have players on them, instead of only for mobs who are in the vecinity
// of players.
// 0x100: When set, a mob will pick a random skill from it's list and start from
// that instead of checking skills in orders (when unset, if a mob has too
// many skills, the ones near the end will rarely get selected)

Should monster_ai flag be in hexadecimal?

Yes i understand she summons 10 with this skill:
QUOTE
1147,Maya@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1194,,,,,

But all mvps are always summoning that when their mob dies, and should be only when respawning.
Meaning the other 2 skills are being ignored (i think) or are always triggering the lv10 summoning.

This is happening to all mvps and minibosses.

This post has been edited by Brainstorm: Oct 8 2007, 11:49 PM