Originally posted by [b]Inkfish[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1991
It's strange that 'killmonster' uses 'md->state.npc_killmonster' while 'killmonsterall' just sets 'md->npcevent[0]=0'.
I think we could only set 'md->npcevent[0]=0' in the case that 'md->spawn==0', otherwise the permanent monsters would lose their events when they respawned.
some suggestions and edits here:
http://www.eathena.ws/board/index.php?auto...mp;showbug=1984This post has been edited by Inkfish: Aug 4 2008, 08:35 AM