Originally posted by [b]Splintter[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2030
Well, The TI quest have some bugs,
some npcs still using the old variable (TURTLE) instead of MISC_QUEST, like the npc that teleport you to island. I dont know how it occour, but my friend get disconnected before doing all nexts; maybe is that, but i was looking at NPC:
CODE
if ((MISC_QUEST & 65536) || TURTLE) {
if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var
mes "[Grandpa Turtle]";
mes "Well...";
mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
next;
mes "[Grandpa Turtle]";
mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
close;
}
I Think it might be:
CODE
if ((MISC_QUEST & 65536) || TURTLE) {
if(MISC_QUEST & 65536) {
set TURTLE,0; //now clear the var
}
else {
set MISC_QUEST, MISC_QUEST | 65536;
set TURTLE,0;
mes "[Grandpa Turtle]";
mes "Well...";
mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
next;
mes "[Grandpa Turtle]";
mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
close;
}
CODE
alberta,247,122,4 script Sailor#tur 709,{
if (TURTLE) { // <-- ?!
Thanks. Also some reported that LHZ Dun have the same problem, but i didnt do a check.
This post has been edited by Splintter: Aug 10 2008, 04:30 AM