Issue information

Issue ID
#2030
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Aug 9, 2008 12:54
Last Post
Hercules Elf Bot
Mar 5, 2012 8:55
Confirmation
N/A

Hercules Elf Bot - Aug 9, 2008 12:54

Originally posted by [b]Splintter[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2030

Well, The TI quest have some bugs,

some npcs still using the old variable (TURTLE) instead of MISC_QUEST, like the npc that teleport you to island. I dont know how it occour, but my friend get disconnected before doing all nexts; maybe is that, but i was looking at NPC:

CODE
if ((MISC_QUEST & 65536) || TURTLE) {
            if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var
            mes "[Grandpa Turtle]";
            mes "Well...";
            mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
            next;
            mes "[Grandpa Turtle]";
            mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
            close;
        }


I Think it might be:
CODE
if ((MISC_QUEST & 65536) || TURTLE) {
            if(MISC_QUEST & 65536) {
                set TURTLE,0; //now clear the var
            }
            else {
                set MISC_QUEST, MISC_QUEST | 65536;
                set TURTLE,0;
            
            mes "[Grandpa Turtle]";
            mes "Well...";
            mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
            next;
            mes "[Grandpa Turtle]";
            mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
            close;
        }


CODE
alberta,247,122,4    script     Sailor#tur    709,{
    if (TURTLE) { // <-- ?!


Thanks. Also some reported that LHZ Dun have the same problem, but i didnt do a check.

This post has been edited by Splintter: Aug 10 2008, 04:30 AM