Issue information

Issue ID
#2077
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Aug 17, 2008 10:48
Last Post
Hercules Elf Bot
Apr 4, 2012 9:50
Confirmation
N/A

Hercules Elf Bot - Aug 17, 2008 10:48

Originally posted by [b]Jaffer[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2077

Hello. I used to play eA based pservers a lot (and still do to an extent) aswell as "official" iRO (Iris server to be exact.) and I though I'd bring up a few inconsistencies between iRO and eA that could perhaps be looked at for a more "official" RO Experience.

Screenshots can be provided upon request.
A few things I've noticed off the bat:

Thors Volcano:
Kasas, Sword Guardians, and Salamanders do not cast shield reflect at 100% HP Anymore. All 3 of them cast it at 20% HP now. Kasa does it at 100% (it will cast it as soon as it can). Sword Guardian does it at 100% aswell. Salamander does not. Exact % is unknown to me, however I usually kill them before they even cast it (dealing about 7.5k per hit, so they have plenty of time to use it.)

Kasas use shield reflect Lv 1. Tested, a melee of 4500 reflects back for about 580, which is 13%, thus level 1.
Salamanders use Lv 3.
I'm too afraid to lose 1% on my 98 LK to test on a guardian, lol.

Guardian Count has apparently been increased to 4 or 5.

Monster shield reflect no longer reflects Cart Termination, or ranged skills when used in close proximity.

General Skill Issues:

Pneuma blocks a monsters Clashing Spiral regardless of range now. (The server I played on didn't have this, it was fully updated and I tried it less than a month ago.)

Aura Blade and Spear Dynamo (concentration) cancel when the Lord Knight switches ANY gear (headgear, armor, etc, always cancels.)

Gospels buff activation is times based on when the user cast it, not when the receiver walks into it; if I walk into gospel after it goes up I have to wait until the next cycle of 10 seconds before I receive a buff.

Monks/Champions lose all their spirit spheres upon death. They lose Spirit Spheres and Fury when going into a Warp Portal to a new map (the actual warp skill, not walking to other maps.)

Absorbs Spirits restores 7 SP per sphere, NOT 10. So, 1 = 7, 2 = 14, 3 = 21, 4 = 28, 5 = 35.

Frenzy costs 200 SP, not 100.

Parrying chances are not Skilllvl*5, they are 20 + (3*SkLv), so, 23%, 26%, 29%, 32%, 35%, 38%, 41%, 44%, 47%, 50%.

Berserk (Auto-Berserk) does not use any SP. On eA it uses 5.

Counter Attack works on Boss Monsters, however, it does not work on MVP Class monsters.

Brocca has 85 ATK, not 100.

No monsters "hit lock," ever. All monsters move as if they always have endure on, bosses or not.
AEGIS implemented a new movement system where a monster will walk to it's final position before actually dying.

iRO Specific, they have said that to make up for Kafra Shop food, normal foods will now last 20 Minutes and will never cancel. Kafra shop food cancels upon death. (Not implemented yet.)




Anything you're uncertain about, feel free to PM me on the boards, and I can give it a check out on iRO.

Hercules Elf Bot - Dec 10, 2011 1:51

Originally posted by [b]Ind[/b]
I believe all of these have been fixed since this report was issued, if there is any still not correct, please create a new report (for each). Thanks!