Originally posted by [b]Jasseh[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2251
#monsterignore works fine for turning monsterignore on, but when used to try turn it off it says it works, but leaves monsterignore on the player. Forcing me to kick the player off to remove the monsterignore.
Pretty sure the fix would be changing:
CODE
} else {
sd->state.monster_ignore = 0;
clif_displaymessage(sd->fd, "You are no longer immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks.");
to:
CODE
} else {
pl_sd->state.monster_ignore = 0;
clif_displaymessage(pl_sd->fd, "You are no longer immune to attacks.");
if (fd != pl_sd->fd)
clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks.");