Issue information

Issue ID
#233
Status
Fixed
Severity
Low
Started
Hercules Elf Bot
Oct 15, 2007 18:19
Last Post
Hercules Elf Bot
Oct 15, 2007 18:19
Confirmation
N/A

Hercules Elf Bot - Oct 15, 2007 18:19

Originally posted by [b]theultramage[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=233

The subject tested was 10 Vanberks stepping on a claymore trap and hopefully getting annihilated. Normally the trap does ~1000 damage - clearly not enough to kill in 1 hit. But by making them chase me after making their AI sync, and making them all step on the bomb at the same time lets me blast them away :)
On eA I practiced this in rachel sanctuary. I can handle a 30+ mob - amount needed for a 1-bomb kill if well placed - with no problems.

The trap gets more powerful (deals more hits) when more mobs are in its trigger zone. On eAthena, this zone is 3x3. Comparing it to aegis, it seems the area is smaller (but really not sure how it would be computed if it were 1x1). This might need investigating.

Lastly, eathena seems to use a single multi-hit packet for each mob; it looks neat when the bomb explodes.
On aegis, only a fairly small ammount of damage numbers pop up. But the following packet capture says that the damage is actually being sent in individual packets, making the numbers obscure each other (similar to how Bowling Bash's 2 hits overlap each other).

-> claymore trap.pcap <-

Short breakdown:
The capture consists of me mobbing 10 vanberks on 1 cell, then making them synchronously chase me into a prepared trap.
Since there were too few, I had to use 2 traps; both were perfect hits.
The actual explosion is this series of trap look change and damage packets, repeated 10 times:
CODE
[ c300 5d010000 00 8c ]
[ de017b006e940400 53010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 54010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 55010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 56010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 57010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 58010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 59010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 5a010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 5b010000 2c84380164000000e0010000e10300000500010005 ]
[ de017b006e940400 5c010000 2c84380164000000e0010000e10300000500010005 ]
[ c300 5d010000 00 8c ]
(yes, this blob really repeats 10 times)
Overall, 100 damage packets were sent (each reporting a hit for 993), plus 20 view change packets for the same trap.

So, the question apparently is, what's the search range and splash range for this skill :)

This post has been edited by theultramage: Oct 15 2007, 11:21 AM