Issue information

Issue ID
#2350
Status
New
Severity
None
Started
Hercules Elf Bot
Oct 14, 2008 20:24
Last Post
Mysterious
Jan 27, 2013 16:46
Confirmation
N/A

Hercules Elf Bot - Oct 14, 2008 20:24

Originally posted by [b]Setras[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2350

Players and monsters that are moving will not obstruct Sprint.
Retrieved from "http://irowiki.org/wiki/Sprint"

When TK is running he will stop when hit walking player or monster.

This is caused in case both players stand on same cell simultaneously as far as i have noticed...

How to reproduce:
If you are lucky enough and in case of precise timing you can just run while monsters are walking in your way. But this happens extremeley rareley... Actually happened 2 times for me.

OR

ask another player to walk forward. Stand right behind him and activate sprint. when you reach him you will stop like if bumped into wall or standing player...

I am not very sure that it is bug, but technically player is walking, so he should not "obstruct Sprint"...

P.S. maybe this should be remade:
* PCs/Mobs/NPCs now block Leap(TK_HIGHJUMP) and sprint(TK_RUN). (r12485) [Kevin]


This post has been edited by Setras: Oct 14 2008, 01:31 PM