Originally posted by [b]Delicious[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2410
QUOTE
As either the player or their mercenary kills monsters (monsters higher than 1/2 the base level of the owner), their killcount will increase
source:
http://irowiki.org/wiki/Mercenary_SystemCurrently any mob is increasing killcount.
I think the problem is in mob.c
In the if that calls mercenary_kills something like md->level > (sd->status->base_level)/2 should be added
or something like that i guess, I think that's the only place mercenary_kills is called, and I think it's the only way of affecting killcount
This post has been edited by Delicious: Oct 29 2008, 05:27 PM