Originally posted by [b]Terces[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2445
CODE
prontera.gat,145,180,4 script Testo 123,{
OnInit:
debugmes "Setting first value";
set .test,123;
}
prontera.gat,145,182,4 script Testlol 123,{
OnInit:
sleep 1;
debugmes "Value: "+getvariableofnpc(.test,"Testo");
}
Without the sleep in the second NPC, it would always print out 0 as a value. With the sleep however it prints out 123.
The order the NPCs are loaded does not matter at all.
I think the OnInit Events should happen chronological and not random, cause then you never know if variables are available already or not...