Issue information

Issue ID
#2925
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Mar 30, 2009 8:45
Last Post
Hercules Elf Bot
Mar 5, 2012 16:54
Confirmation
N/A

Hercules Elf Bot - Mar 30, 2009 8:45

Originally posted by [b]wasser1234[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=2925

A friend of mine was playing and noticed he was getting the hit bonus, but wasn't getting the attack bonus from the skill and asked me to find out why.

So I was looking around and found this in the status.c

// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;

and thought maybe it should be

if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0){
status->hit += skill*2;
status->batk += skill*2;
}

If this is a bug then I hope this helps. Anyways just trying to help out.