Originally posted by [b]jTynne[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3217
CODE
OnTouch:
if(hg_ma1 == 6) warp "que_bingo",45,186;
else warp "que_bingo",40,121;
end;
}
I believe the way eA handles such things has changed since the script was written.
In a nut shell, players are unable to be warped to "que_bingo", 45, 186; because when they go onto the cells that NPC is placed,
CODE
que_bingo,49,125,0 script end1a#bingo 139,1,1,{
OnInit:
disablenpc "end1a#bingo";
disablenpc "end1b#bingo";
disablenpc "end1c#bingo";
disablenpc "end1d#bingo";
disablenpc "end1e#bingo";
end;
OnTouch:
if(hg_ma1 == 6) warp "que_bingo",45,186;
else warp "que_bingo",40,121;
end;
}
que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo 139,1,1
que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo 139,1,1
que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo 139,1,1
que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo 139,1,1
it's in a game of Bingo, thus two windows can't open at once, thus cancelling both out, effectively hindering anyone with "hg_ma1" value of 6 from either playing the game OR continuing the quest they're on.