Issue information

Issue ID
#3462
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Aug 3, 2009 2:57
Last Post
Hercules Elf Bot
Mar 5, 2012 14:22
Confirmation
N/A

Hercules Elf Bot - Aug 3, 2009 2:57

Originally posted by [b]drdanjc[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3462

While watching WoE:SE on my server, I noticed some irregular Guardian behavior. Two Guardians are supposed to respawn when they die as long as a Guardian Stone is up. However in Bidblind (schg_cas03), when the 1st Guardian Stone on the left side has its Guardians killed, the respawn location gives invalid coordinates of 120, 37. The Guardians never respawn. The 2nd Guardian Stone on the right has valid coordinates when it respawns its dead Guardians. Here is the problem:

CODE
OnGuardianDied:
    set .MyMobCount,.MyMobCount-1;
    if (.MyMobCount < 2) {
        set .MyMobCount,.MyMobCount+1;
        guardian "schg_cas03",120,37,"Guardian",1899,"#sch03_gard01::OnGuardianDied"; //10;
    }
    end;


The other potential issue is that the 1st Guardian Stone announces at the proper intervals (5, 15, 30, 45, and 60 minutes) when it releases an extra Guardian. However, it seems in every castle that the 2nd Guardian Stone does NOT announce when it releases a Guardian. I can fix this on my server, but I wanted to know if this was intended. Also, a side note, in schg_cas03, the Guardians are called "Guardian" but all other castles call them "Guardian Soldier"... nitpick, but I thought I would just throw it out there. Thank you for your time!

This post has been edited by drdanjc: Aug 2 2009, 07:57 PM