Issue information

Issue ID
#3510
Status
Fixed
Severity
High
Started
Hercules Bot
Aug 20, 2009 12:23
Last Post
Kichi
Nov 4, 2014 3:59
Confirmation
Yes (5)
No (0)

Hercules Elf Bot - Aug 20, 2009 12:23

Originally posted by [b]tier[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3510

I know everyones know about the snap dodge technique... My question is this dodge official behaviour? In the past you would see this rarely, now I'm seeing it 100's of times a day over and over. Players are snap dodging with 100% rate vs expected attacks. Making them 100% invincible in PvP.

Is this really how it acts on officails? Its not even hard to get it to a 80% success rate vs incoming asuras or edp sb's. I can't see how this is intentioal because it literally is god like.

Hercules Elf Bot - Dec 7, 2011 3:10

Originally posted by [b]Triper[/b]
I don't really think that the Snap dodge works like that on officials ._. [s]May be wrong tho.since I'm basing this on a post[/s]

http://forums.irowiki.org/showpost.php?p=817258&postcount=8

Current situation is that Snap[aka Body Relocation for who doesn't know it by that name] can evade every single skill in eathena based servers.

Hercules Elf Bot - Dec 8, 2011 14:32

Originally posted by [b]Ind[/b]
then it's the problem with the skill range system stuff, here if you start casting ANY skill in something that is in your range, e.g. firebolt, and at the end of the cast the target is no longer within your skill range area it fails. I'd like someone who plays in officials to confirm that it really works like that on any skill (confirm that: when you finish casting something, e.g. firebolt, on a target that is no longer within your range it still issues the skill (and damages it)).

This post has been edited by Ind on Dec 8, 2011 14:32

kyeme - May 3, 2013 8:39

I can confirm this, i will upload video how to reproduce this bug

malufett - May 3, 2013 11:20

@kyeme
how about official?? I can't confirm ATM cause I don't have a partner to test the SNAP 100% dodge effect..
I can only confirmed is [quote]
e.g. firebolt, and at the end of the cast the target is no longer within your skill range area it fails.[/quote]
the range checking is always after the cast..

:meow:

kyeme - Jul 11, 2013 19:29

[quote name="malufett" timestamp="1367580013"]
@kyeme
how about official?? I can't confirm ATM cause I don't have a partner to test the SNAP 100% dodge effect..
I can only confirmed is[quote]

e.g. firebolt, and at the end of the cast the target is no longer within your skill range area it fails.[/quote]the range checking is always after the cast..

:meow:[/quote]

Heres the Snap bug video :)
No damage received when got hit by asura strike due to reloc, this is not official behavior
[url="http://www.youtube.com/watch?v=5qqfPvL1P6s&feature=youtu.be"]http://www.youtube.com/watch?v=5qqfPvL1P6s&feature=youtu.be[/url]

Ind - Jul 21, 2013 19:30

[quote name="malufett" timestamp="1367580013"]
@kyeme
how about official?? I can't confirm ATM cause I don't have a partner to test the SNAP 100% dodge effect..
I can only confirmed is[quote]
e.g. firebolt, and at the end of the cast the target is no longer within your skill range area it fails.[/quote]the range checking is always after the cast..

:meow:

[/quote]I dont understand D: *noob*, you confirm that the range is wrong or right?

malufett - Jul 22, 2013 11:17

[quote name="Ind" timestamp="1374435000"][quote name="malufett" timestamp="1367580013"]

@kyeme
how about official?? I can't confirm ATM cause I don't have a partner to test the SNAP 100% dodge effect..
I can only confirmed is[quote]

e.g. firebolt, and at the end of the cast the target is no longer within your skill range area it fails.[/quote]the range checking is always after the cast..

:meow:


[/quote]I dont understand D: *noob*, you confirm that the range is wrong or right?[/quote]

that the range is right...hehehe..
but it seems there are exception maybe melee skills(or physical) don't have this check since when I tried in official by means of altab then run as far I can't see the sura that has casted EF on the other character then after it cast the other character still receives the damage even if the other char is 10+ cells away from the EF caster..


:meow:

kyeme - Dec 1, 2013 12:21

Up~ :)

kyeme - Mar 15, 2014 2:33

Its almost 5 years bugged, I changed the severity to High~

bgamez23 - Mar 23, 2014 21:37

if this bug will be fixed. i hope that there will be option to enable or disable this. since for some player they think this is normal.

Ind - Mar 29, 2014 21:35

We need more data before we even discuss how it'd be implemented, as malufett points out[code=auto:0] but it seems there are exception maybe melee skills(or physical) don't have this check since when I tried in official by means of altab then run as far I can't see the sura that has casted EF on the other character then after it cast the other character still receives the damage even if the other char is 10+ cells away from the EF caster.. [/code]there is little data on the conditions for bypassing the cast range check, so any other data is much welcome

kyeme - May 1, 2014 2:22

Up~


Hi just want to add this information with regards to the snap/ sudden dissapearance from the map.The timing of the actual hit and the sudden vanish from the screen of the caster triggers the bug.
This is easily done using body reloc. The moment Asura or other attack hits the target and abruptly the target relocs away from the caster. It show the target getting the damage however there is no really damage dealt by the caster. Unlike when walking away 14 cells or more from the the caster it will hit you no matter what, since the target did not disappear from the screen SUDDENLY.

To be exact for you to do this trick you have to be 14 cells away with sudden disappearance from the casters sight the moment the attack hits you.

Thanks~

kyeme - Jul 10, 2014 0:50

Up~

Nadiyama - Jul 18, 2014 0:43

According to THIS [url="http://forums.irowiki.org/showpost.php?p=817258&postcount=8"]http://forums.irowiki.org/showpost.php?p=817258&postcount=8[/url] it's a bug and you'll receive the asura damage anywhere you are.

bgamez23 - Jul 20, 2014 6:30

up for this.

kyeme - Sep 5, 2014 4:14

UP~

kyeme - Sep 11, 2014 17:24

Up~

kyeme - Sep 14, 2014 13:13

Up~

Michi - Sep 19, 2014 8:33

Is it only for asura or for all skills?

kyeme - Sep 19, 2014 8:40

[quote name="Michi" timestamp="1411115623"]
Is it only for asura or for all skills?[/quote]
Exist on all skills.

kyeme - Sep 19, 2014 14:21

Finally!
Fixed in: [url="https://github.com/HerculesWS/Hercules/pull/360"]https://github.com/HerculesWS/Hercules/commit/76662cc551f4256344640c91b2601923e15b2f7c[/url]
Super Duper Mega Ultra Thanks to csnv!

This post has been edited by kyeme on Sep 19, 2014 14:22

Kichi - Nov 4, 2014 3:59

as i remember this is not only happens to asura
it happend to monster too

teleport right after damaged (must be fast) from monster will produce 0 damage even it show already damaged