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Bugtracker archive
Hercules bug tracker archive
eA Bug Archives
Coma chances
Coma chances
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GitHub Issues
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Issue information
Issue ID
#3555
Status
Invalid
Severity
None
Started
Hercules Elf Bot
Sep 3, 2009 18:43
Last Post
Hercules Elf Bot
Jan 4, 2012 17:05
Confirmation
N/A
Hercules Elf Bot -
Sep 3, 2009 18:43
Originally posted by [b]stillfree[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3555
Shouldn't them be 10 times higher?
Nowadays 10 = 0.1%
I know these are the chances in eA, but the chances to cause status in AEGIS are 10 times higher, there isn't 0.01% chance
The chances were right before, I believe (300, 100)
As a example:
if (get[VAR_STANDARD_INT] == 99)
SetAutoSpell_MLEATKED User PR_KYRIE 10 100
While 100 is 10%
AddAtk_Coma 1
AddState_MLEATK Target HEALTHCurse 50
AddState_MLEATK Target HEALTHPoison 50
AddState_MLEATK Target HEALTHSilence 50
AddState_MLEATK Target HEALTHBlooding 50
AddState_MLEATK Target BODYStun 50
return
5% to cause any status, 0.1% to cause coma
Just copied from Aegis, and someone thought they were 10 times higher, yet, they were right...
This post has been edited by
stillfree
: Sep 3 2009, 04:46 PM
Hercules Elf Bot -
Dec 20, 2011 5:14
Originally posted by [b]Ind[/b]
this is a database thing -- so I'm moving.
Hercules Elf Bot -
Dec 25, 2011 1:59
Originally posted by [b]Kenpachi[/b]
Not enough information. All items I checked that can cause coma were fine.
This post has been edited by
Kenpachi
on Dec 25, 2011 1:59