Originally posted by [b]Inkfish[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3582
there was a change in
r6916, which "fixed pc_damage setting your canlog_tick even if the damage has no source".
then here goes my question, why does it still make you stand server side even if that's not the case on the client.
CODE
if (!hp) return;
if(pc_issit(sd)) {
pc_setstand(sd);
skill_sit(sd,0);
}
clif_updatestatus(sd,SP_HP);
if(!src || src == &sd->bl)
return;