Originally posted by [b]RedMageJoe[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=3938
One of my players mentioned a rather odd and quite abusable bug occuring when a Rogue kills a mob using Snatch. If the damage from Snatch kills a monster, full exp and item drops will be rewarded, but upon appearing at the end of the teleport, a new mob with full HP will be spawned. In this way, it can be Snatch-killed endlessly and farmed.
Please look into this as soon as possible.
Also off-topic, please re-implement Happy Break ultramage. (IMG:
style_emoticons/default/tongue.gif)