Issue information

Issue ID
#4094
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Mar 5, 2010 16:21
Last Post
Hercules Elf Bot
Mar 5, 2012 15:00
Confirmation
N/A

Hercules Elf Bot - Mar 5, 2010 16:21

Originally posted by [b]NoH[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4094

Several occurrences of this typo:

CODE
Jog_Acolyte


if must be:

CODE
Job_Acolyte


of course.

CODE
    set .@relaytime,gettime(3);
    //set .@juwi,getusersinrange(7);
    if (party_relay == 32) {


We may not have a "getusersinrange" function in eA, but if the var .@juwi is not set, the script can't work. (IMG:style_emoticons/default/smile.gif)

Here is a fix to check 8 cells around the NPC (that's randomish):

CODE
    getmapxy(.@m$,.@x,.@y,1,strnpcinfo(3));
    set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
    if (party_relay == 32) {


Right after:

CODE
if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {


The dialog says 14 friends, not 13, so there must be at least 15 chars (strnpcinfo(0) and his 14 friends), so:

CODE
if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 14)) {


Same here:

CODE
else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {


->

CODE
else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 14))) {


and here:

CODE
if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {


->

CODE
if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 12)) {


and here:

CODE
else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {


->

CODE
else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 12)) {


and here:

CODE
if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {


->

CODE
if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 10)) {


OK I stop the bug reports for today, but no worries, there are many more to come. :x

This post has been edited by NoH: Mar 5 2010, 08:22 AM