Originally posted by [b]NoH[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4183
It is possible to specify the size of the monster instead of using a OnMobDeath event. For instance:
CODE
monster "prontera",0,0,"--ja--",1002,1,"2";
will spawn a tiny poring (yeah it has to be passed as a string), and:
CODE
monster "prontera",0,0,"--ja--",1002,1,"4";
will spawn a cheeseburgered poring.
However, despite the fact it's a valid usage of the command, it prints an error message, and tells you you should use a "NPC name::OnEvent" instead.
Quick (and dirty) fix in script.c:
CODE
static void disp_error_message2(const char *mes,const char *pos,int report)
{
error_msg = aStrdup(mes);
error_pos = pos;
error_report = report;
longjmp( error_jump, 1 );
}
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
/// Checks event parameter validity
static void check_event(struct script_state *st, const char *evt)
{
if( evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
script_reportsrc(st);
}
}
->
CODE
static void disp_error_message2(const char *mes,const char *pos,int report)
{
error_msg = aStrdup(mes);
error_pos = pos;
error_report = report;
longjmp( error_jump, 1 );
}
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
/// Checks event parameter validity
static void check_event(struct script_state *st, const char *evt)
{
if( !strcmp(evt,"2") && !strcmp(evt,"4") && evt != NULL && *evt != '\0' && !stristr(evt,"::On") ){
ShowError("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n",evt);
script_reportsrc(st);
}
}
This post has been edited by NoH: Apr 12 2010, 06:35 PM