Originally posted by [b]mrjnumber1[/b]
This fix is incomplete, as it does not fix MA_SHOWER.
[CODE]
switch(group->skill_id)
{
case AC_SHOWER:
case MA_SHOWER:
break;
default:
if( !(skill_get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) )
return 0; //AoE skills are ineffective. [Skotlex]
break;
}
[/CODE]
This would fix it however