Issue information

Issue ID
#4636
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Dec 13, 2010 9:56
Last Post
Hercules Elf Bot
Dec 13, 2010 9:56
Confirmation
N/A

Hercules Elf Bot - Dec 13, 2010 9:56

Originally posted by [b]frenzmu06[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4636

about pet database, shouldnt we not remove the extras? and put only the structure of it like the others dbs?

PUT ONLY
// Pet Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script


REMOVE
//
// 01. MobID Monster ID of the pet.
// 02. Name Name of the monster as defined in the database.
// 03. JName The display name of the monster when hatched.
// 04. LureID Pet Tame Item ID.
// 05. EggID Pet Egg ID.
// 06. EquipID Pet Accessory ID.
// 07. FoodID Pet Food ID.
// 08. Fullness The amount Hunger is decreased every [HungeyDelay] seconds.
// 09. HungeyDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry Amount of Intimacy that is increased when fed.
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
// 12. Intimate Amount of Intimacy the pet starts with.
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture Capture succes rate (10000 = 100%)
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.

//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts:

//petskillattack skillid, skilllv, rate, bonusrate
//Skill attack that triggers while the pet is attacking. Rate is the base
//chance of execution per attack. Bonusrate is an additional success rate when
//intimacy reaches max.

//petskillattack2 skillid, damage, hits, rate, bonusrate
//Same as petskillattack, but the damage and number of hits is fixed
//the damage specified is total, not per hit.

//petskillsupport skillid, skilllv, delay, hp%, sp%
//Casts a support skill when the health levels are below the specified hp% and
//sp%. Delay is the minimum time in seconds before the skill can be cast again

//petheal amount, delay, hp%, sp%
//Similar to petskillsupport, but the skill is fixed to heal (28) and the
//heal-amount is fixed to the value given.

//petrecovery type, delay: Cures the "type" status effect after "delay" seconds

//petskillbonus type, value, duration, delay
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
//amount by which it is increased, duration signals how long the bonus lasts
//delay is the time elapsed after the bonus ends and before it starts again.

//A single pet can have petloot, petskillbonus, petskillattack (or
//petskillattack2) and petskillsupport (or petheal) at the same time,
//but only one of each.





SUGGESTION
make pet_bonus.txt in the doc folder and put the descriptions there



-->> update/make descs to

attack_rate
defence_attack_rate
change_target_rate
pet_script
loyal_script


TYPO
// 08. Fullness The amount Hunger is decreased every [HungeyDelay] seconds.






-->> A noob Question
pardon me, does it make the load of the map server faster by removing these lines/extras?
if yes we should clean the database?