Issue information

Issue ID
#4807
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Mar 10, 2011 11:48
Last Post
Hercules Elf Bot
Mar 5, 2012 16:21
Confirmation
N/A

Hercules Elf Bot - Mar 10, 2011 11:48

Originally posted by [b]kookiez[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4807

when they land attack like storm gust, meteor storm the crystal gets the dmg

i really don't know what version mine is, but this is the last log i got
QUOTE
2010/12/10
* Rev. 14572 Applied update to charhelp.txt provided by EvilPuncker to match current charcommand behavior (bugreport:4632, follow up to r13403). [Ai4rei]


This post has been edited by kookiez: Mar 10 2011, 03:48 AM

Hercules Elf Bot - Dec 8, 2011 16:56

Originally posted by [b]Ind[/b]
because the script uses setwall, instead it should use setcell nonwalkable and setcell basilica (to avoid it from being hit) moved to script

Hercules Elf Bot - Dec 9, 2011 8:44

Originally posted by [b]calciumkid[/b]
Care to elaborate Ind?

I assume the barricades are what you're referring to?

Hercules Elf Bot - Dec 10, 2011 0:02

Originally posted by [b]Ind[/b]
current flavius script uses setwall to block access to the crystal while the guardians are alive; it should use setcell commands instead: with walkable and basilica types in the crystal area -- so people can't walk, and crystal can't be damaged at all while the guardians are alive (then on the event they're dead, you use setcell again to turn it back to non-basilica and walkable)

Hercules Elf Bot - Jan 6, 2012 20:56

Originally posted by [b]Masao[/b]
Fixed in [rev=15401].

This post has been edited by Kenpachi on Mar 5, 2012 16:20