Issue information

Issue ID
#4999
Status
Done
Severity
None
Started
Hercules Elf Bot
Jul 17, 2011 15:48
Last Post
AnnieRuru
Mar 19, 2014 17:02
Confirmation
Yes (1)
No (0)

Hercules Elf Bot - Jul 17, 2011 15:48

Originally posted by [b]Puncker[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=4999

There are still present some references to the mob control command, that was removed from eathena.
QUOTE
But what about GID?
--- ---- ----- ----

GID stands for the Game ID of something, this can either be the GID obtained
through mobspawn (mob control commands) or the account ID of a character.
Another way would be to right click on a mob,
NPC or char as GM sprited char to view the GID.

This is mostly used for the new version of skill and the mob control commmands
implemented (but NEVER documented by Lance. Shame on you...).

Hercules Elf Bot - Dec 11, 2011 16:43

Originally posted by [b]Kenpachi[/b]
Well, it's really confusing because sometimes GID is used as "Guild ID", too. But actually I'd prefer to re-enable the GID-commands at least for players and NPCs instead of removing them completely.

Your opinions?

Hercules Elf Bot - Dec 13, 2011 11:04

Originally posted by [b]GodLesZ[/b]
I vote for it!
Always loved to player with these commands and also seen alot of topics in the old eA.ws board about claiming to readd them.
And the "GID" is another confusing thing of the script documentation, of course..

Hercules Elf Bot - Dec 15, 2011 6:34

Originally posted by [b]Xantara[/b]
The GID commands are nice to have, but what was the reason for it being removed from eA in the first place?

Hercules Elf Bot - Dec 16, 2011 11:57

Originally posted by [b]Kenpachi[/b]
I don't know exactly, but afaik it's just because other commands was changed to use AID instead of GID.

Hercules Elf Bot - Dec 23, 2011 9:21

Originally posted by [b]GodLesZ[/b]
[quote name='Kenpachi' timestamp='1324036638' post='5555']
I don't know exactly, but afaik it's just because other commands was changed to use AID instead of GID.
[/quote]
And i think they arent needed for current offical scripts.

Hercules Elf Bot - Jul 21, 2012 23:21

Originally posted by [b]Kenpachi[/b]
BUMP!

More opinions please.

Hercules Elf Bot - Jul 21, 2012 23:42

Originally posted by [b]Mysterious[/b]
I personally haven't ever had a chance to use such commands nor knew how they worked =/. If I did, I would have a better understanding and a more oriented opinion towards it.

Hercules Elf Bot - Jul 22, 2012 5:13

Originally posted by [b]Variant[/b]
For customization the unit control system for mobs is very useful. I went and just made the monster script command spit out a GID for a single mob on spawn just so I could make use of it for some customized events with mobs.

For example, I created a repetitive instance where a set of mobs would spawn but every level they would be hit with a higher level of some buff (whether it be something like EDP or something completely custom). Which I couldn't figure out how to do without using the '[color=#000000]unitskilluseid[/color]' script command.

That's just one way of using them, you could probably have the unit commands be used for other things like interactive allied mobs (talkative mercs!?).

I personally think they're a great addition and should be supported. Also, why not?

Hercules Elf Bot - Aug 22, 2012 22:29

Originally posted by [b]Mooka[/b]
This commands are very useful. rAthena need keep these commands and make a way to get Monster ID. :D

Hercules Elf Bot - Sep 24, 2012 13:24

Originally posted by [b]Akkarin[/b]

Updating status to: Started



Hercules Elf Bot - Sep 25, 2012 13:17

Originally posted by [b]EvilPuncker[/b]
change all GID to AID when referring to player related commands as unit**** scriptcommands :P and about the one who asked opinions about re-implementing mobcontrol system, I myself don't agree with it being part of rA source code, maybe a separated source mod is enough

Hercules Elf Bot - Nov 29, 2012 16:24

Originally posted by [b]Akkarin[/b]
Update: Using Ultramage's latest diff for the Mob Control commands I've integrated them back into rAthena (my local working copy) but there's a few glitches here and there. A member of the Core Dev team is now helping me out with this.

AnnieRuru - Mar 19, 2014 17:02

mob controller has been thrown out, and GID has been properly explained