Issue information

Issue ID
#5369
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Feb 24, 2012 4:17
Last Post
Hercules Elf Bot
May 26, 2012 20:58
Confirmation
N/A

Hercules Elf Bot - Feb 24, 2012 4:17

Originally posted by [b]Aleos[/b]
As a follow up to [bug=5149].

There are still issues with this script. The effect is shown for a second because it is displayed right before the NPC is disabled (Which is immediately as the script is activated). Only the first 4 (Set 1) of the stairs semi-works. Beyond that the rest of the stairs break.

Suggestions:
When the hidden NPCs are enabled they need to show the effects. When they are disabled they need to just show as nothing (Probably would be best to set the cells as not walkable). If the player touches anything outside of the circles they will be warped to the first floor (This should follow the same mechanic as the pit falls from the original Swordsman quest).

I'll poke around with it tomorrow when I get some free time unless someone beats me to it. :)

This post has been edited by Brian on Feb 24, 2012 17:17

Hercules Elf Bot - Feb 25, 2012 20:59

Originally posted by [b]Mysterious[/b]
Is there any news/updates regarding this?

Hercules Elf Bot - Feb 28, 2012 2:07

Originally posted by [b]Aleos[/b]
Sorry I got caught up with some stuff and wasn't able to work on it yet. I'm busy with school work right now so I won't be able to mess with it until next week.

Hercules Elf Bot - Mar 1, 2012 19:42

Originally posted by [b]Mysterious[/b]
Never heard from the Developers though =/

Hercules Elf Bot - May 26, 2012 15:37

Originally posted by [b]Masao[/b]
Fixed in [rev=16152]