Originally posted by [b]MusiDex[/b]
Seems the delay for infinity loops was decreased,
because it happens that I need one "sleep2 1" for each loop pass to avoid the infinity loop,
and when I let my script sleep for 1 Millisecond 16 times, it allready takes over a second to pass the loop instead of a split second.
I don't think this lock was made to slow down the processing