Issue information

Issue ID
#5411
Status
Fixed
Severity
Fair
Started
Hercules Elf Bot
Mar 9, 2012 11:25
Last Post
Mysterious
Jan 27, 2013 17:07
Confirmation
Yes (1)
No (0)

Hercules Elf Bot - Mar 9, 2012 11:25

Originally posted by [b]Angezerus[/b]
[color=#000000][font=sans-serif][size=3]In renewal Weapon ATK and Weapon refinement affect the damage, however currently only weapon cards and base attack affects it.[/size][/font][/color]

Hercules Elf Bot - Mar 22, 2012 6:57

Originally posted by [b]Ind[/b]
would like confirmation and or source. thanks

Hercules Elf Bot - Mar 22, 2012 8:10

Originally posted by [b]Angezerus[/b]
[url="http://irowiki.org/wiki/Rapid_Smiting"]http://irowiki.org/wiki/Rapid_Smiting[/url]

[quote]

[b] Renewal[/b]
[list]
[*]Weapon ATK and Weapon refinement affect the damage .
[*]Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.
[/list]
[/quote]

Also in the notes section:
[quote]
[s]Any other ATK - weapon [url="http://irowiki.org/wiki/ATK"]ATK[/url], weapon refinement, ATK-increasing cards or items - have NO effect on the damage.[/s]
[/quote]

Hercules Elf Bot - Mar 22, 2012 8:18

Originally posted by [b]Ind[/b]
Moved to databases.

Hercules Elf Bot - Mar 22, 2012 12:02

Originally posted by [b]Kenpachi[/b]
[quote]Weapon ATK and Weapon refinement affect the damage .[/quote]I don't know a way to adjust a skills damage with databse files.
[quote]Can use elemental property to dealing extra damage, but its forced to Neutral. Thats means ghost property still reduces the damage.[/quote]I don't understand this. How can it use elemental property even if it's element is forced to be Neutral? (In DB it is already set to Neutral.)

Moving back to Skills because of the damage adjustment.

This post has been edited by Kenpachi on Mar 22, 2012 12:04

Hercules Elf Bot - Mar 22, 2012 12:44

Originally posted by [b]Angezerus[/b]
The elemental thing means, if the target for example is fire4 and you use water weapon, the damage will be 2 times high, but the actual damage you deal will be neutral, so it can be reduced with ghost property. This looks like a double property modifier, fore example:
(ATK * ElementalModifier) * NeutralModifier

This post has been edited by Angezerus on Mar 22, 2012 12:44

Hercules Elf Bot - Mar 22, 2012 14:34

Originally posted by [b]Kenpachi[/b]
Oh, okay. So this is also not DB related. Thanks for the clarification. :)

Hercules Elf Bot - Mar 23, 2012 3:18

Originally posted by [b]Ind[/b]
The element thing is because in skill_db.txt (/re/) it uses element 0 (always neutral) to make it use weapon element it should be '-1'. I'll work on it. confirmed.

Hercules Elf Bot - Mar 23, 2012 3:23

Originally posted by [b]Ind[/b]
Should be fixed by [rev=15768]

Hercules Elf Bot - Mar 23, 2012 7:17

Originally posted by [b]Ind[/b]
Thanks to Kenpachi. working on it