Originally posted by [b]Angezerus[/b]
Ok, here is some test data with Assaulter (lvl 100 monster with 92 agi, the closest to jejeling):
[b]Currently on rA (luk part does not affect flee in the database's data):[/b]
Monster's flee:
100 + blvl + agi + floor(luk/5) = 100 + 100 + 92 + 3 = 295 (292 without luk)
Required hit to make 100% hit rate:
Defender's flee + 100 = 295 (292) + 100 = 395 (392 without monster's luk)
[b]iRo db Description (Assaulter):[/b]
100% Hit: 392
[url="http://db.irowiki.org/db/monster-info/1315/"]http://db.irowiki.org/db/monster-info/1315/[/url]
[b][u]Test from another perspective :[/u][/b]
[b]iRo Stat calculator result:[/b]
lvl 99 assax, no passive skills, jlvl 1, with 1 str, 99 + 1 agi, 99 vit, 40 dex, 1 int, 1 luk, no equip or buff versus Assaulter using basic attack
(Stat calc uses luk in monster flee calc)
[url="http://calc.irowiki.org/"]http://calc.irowiki.org/[/url]
Player's hit: 314
Hit Ratio: 19%
[b]Currently on rAthena (tested with GM + calculated on paper = same result):[/b]
Monster's flee from above: 295
Player's hit: 314
Monster's dodge rate%: 100% - (attacker's hit - defender's flee)= 100% - (314 - 295) = 81%
=> Player's hit rate = 19%
GM tested: same setup sura as the assax above, but adjusted dex to achieve 394 hit: barely misses. Upon achieveing 395 hit: absolutetly no miss.
[b]Conclusion: flee/hit/dodge system is working_as_intended..... [/b]
This post has been edited by
Angezerus
on May 2, 2012 9:04