Issue information

Issue ID
#5688
Status
Needs more Info
Severity
None
Started
Hercules Elf Bot
May 2, 2012 9:10
Last Post
Hercules Elf Bot
May 3, 2012 0:41
Confirmation
N/A

Hercules Elf Bot - May 2, 2012 9:10

Originally posted by [b]Angezerus[/b]
[quote]
[color=#282828][font=helvetica, arial, sans-serif][size=3]as for the way player walks to mobs and doesn't stop at the proper time please create a new bug report because i'm not sure its not how official servers behave otherwise i'd try to fix it.[/size][/font][/color]
[/quote]

So the problem in this issue post is the movement of the plyer, as seen in part of this post:

[quote]
This one is a very old and very very annoying bug.

When starting the attack from outside of the attack range, the character movement is bugged when it is trying to reach attack range.
I noticed 5 different cases:

1:[s] Attacking horizontally/vertically an enemy from outside of the attack range makes the character to stop just outside of the attack range and do nothing. This state will last forever or util the player moves manually.[/s] (Fixed)

2: [s]Attacking diagonally an enemy from outside of the attack range makes the character to move 2-3 cells inside the attack range, potentially enabling mobs to reach the player. This is very annoying with ranged characters.[/s] (Fixed)

3: [s]Attacking from a position between diagonal an horizontal/vertical outside of the attack range makes the character to move 2-3 cells inside the attack range and[/s] also the character's movement trembles when reaching the attack range. (First part fixed, second is needed to be checked)

4: Attacking an enemy moving towards the character makes the character to overrun the target, then it stops and walks back to the enemy. During the whole pass and return, the enemy is able to attack, and this wastes time and hp every time the enemy lands a hit because of this "yoyo" movement.

5: Attacking an enemy moving away from the character makes the character to catch up, then stop, then the enemy moves out of range and the character runs after, then stops, enemy moves out of range and all over again until the enemy reaches it's destination.

The first 3 cases can be seen in my video:
[url="http://www.youtube.com/watch?v=FZxjX-No9B8"]http://www.youtube.com/watch?v=FZxjX-No9B8[/url]

I used a ranged character to make it more visible where is the attack range, but this bugged movement is present during both meelee and ranged attacks (moves), and also with skills. In the case of skills attacking from outside of range makes the character to stop on the edge of the cast range and do nothing, and then you have to recast the skill to make it work.

Please do something about this issue if it's possible, because this is one of the most annoying bugs and it is as old as eAthena and rAthena...
[/quote]

This post has been edited by Angezerus on May 4, 2012 7:38

Hercules Elf Bot - May 3, 2012 0:41

Originally posted by [b]Ind[/b]
I lag too much on official servers to be able to reproduce it (when i try to attack back the mob is already at me T_T~). I need confirmation and/or source. thank you very much.