Issue information

Issue ID
#5693
Status
Unable to Fix
Severity
None
Started
Hercules Bot
May 3, 2012 12:52
Last Post
malufett
Mar 24, 2015 19:16
Confirmation
Yes (2)
No (3)

Hercules Elf Bot - May 3, 2012 12:52

Originally posted by [b]Angezerus[/b]
This item allows you to revive yourself on the death window after death. On pk servers the item works only in towns = non pvp maps.

I assue this is because you shouldn't use it on pvp maps on officials.

Couldn't be there a code for it that checks if the server is pkserver, then it allows the use of this item on pvp maps as well? Without something similar the item is worthless on pkservers :(

This post has been edited by Angezerus on May 3, 2012 12:54

Hercules Elf Bot - May 3, 2012 19:57

Originally posted by [b]Ind[/b]
I guess this makes sense.

Hercules Elf Bot - May 3, 2012 20:00

Originally posted by [b]Ind[/b]
ehm oo it doesn't have any checks on whether the map is pvp or not, you mean its broken? otherwise workinga s intended

Hercules Elf Bot - May 3, 2012 20:13

Originally posted by [b]ForteXX[/b]
Them not working on PVP maps seems to be official behavior.

Them being useless on a PK server due to most maps being PVP is just a side effect. No need to implement something custom due to this.

From what I can tell, this is likely handled mostly by the client. I see a '
clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.

This post has been edited by ForteXX on May 3, 2012 20:19

Hercules Elf Bot - May 4, 2012 7:36

Originally posted by [b]Angezerus[/b]
I mean I know that this is the official behaviour, but since the option for pvp server is not very official either, it would be nice to have some config, or a code in the server that enables use of this item on pvpservers.

[quote][color=#282828][font=helvetica, arial, sans-serif][size=3]From what I can tell, this is likely handled mostly by the client. I see a '[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]clif_parse_AutoRevive' in clif.c, but no references to it. It's likely that the client checks for the token and if its a pvp map on its own when you die to see if the option should be available.[/size][/font][/color][/quote]

I believe there must be something on the server's side that enables the revive option for the client, otherwise it would be easilly exploitable by making a hexed client that always enables revive. :/

kyeme - Jun 14, 2013 23:26

Bump~ I can confirm this. i will upload video later. :)

This post has been edited by kyeme on Jun 14, 2013 23:26

kyeme - Jun 16, 2013 5:50

Video:
[url="http://www.youtube.com/watch?v=qU-Wkpwksno&feature=youtu.be"]http://www.youtube.com/watch?v=qU-Wkpwksno&feature=youtu.be[/url]

kyeme - Jul 12, 2013 7:08

Bumpness~

kyeme - Oct 3, 2013 13:47

Up~

kyeme - Jul 30, 2014 15:18

Up~~

kyeme - Sep 20, 2014 7:53

Up~

malufett - Mar 14, 2015 1:05

as I remember I already fixed this one...

:meow:

kyeme - Mar 14, 2015 2:38

Still not fixed sir.

malufett - Mar 24, 2015 19:16

the client determines when to show the resurrect button...I tried to intercept the packets but the server never send any when a character dies...

:meow: