Originally posted by [b]Menny[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=572
referring to this issue -
http://www.eathena.ws/board/index.php?auto...amp;showbug=527After editing socket.c, especially changing this
// crash prevention for bugs that cause the send queue to fill up in an infinite loop
if( newsize > 5*1024*1024 ) // 5 MB is way beyond reasonable
to this
// crash prevention for bugs that cause the send queue to fill up in an infinite loop
if( newsize > 100*1024*1024 ) // 5 MB is way beyond reasonable
The problem with char server can't connect to the map server after dissconections seems to be gone, but the main problem still appears.
Several times a day a map server dissconects from the char server causing some players to lag or leave the server.
The problem arose after updating from 10918 to 11823, also should notice the server has more then 500 players online.
Any idea how to debug/fix this problem?