Issue information

Issue ID
#5738
Status
Unable to Fix
Severity
None
Started
Hercules Elf Bot
May 13, 2012 2:10
Last Post
Hercules Elf Bot
May 27, 2012 14:53
Confirmation
Yes (0)
No (1)

Hercules Elf Bot - May 13, 2012 2:10

Originally posted by [b]Emistry[/b]
[b]rAthena Revision : r16064[/b]


erm..am i the only 1 who feel like the [b]Showdigit[/b] command countdown count too fast ?? or anyelse else ?

i tried with a npc with this
[CODE]
prontera,155,181,5 script Sample 757,{
showdigit 60,3;
end;
}
[/CODE]

so it should make a countdown for 10 seconds right ?
and yes it work for the countdown, but the way it count...is way to fast ...

I have checked this and compare the timer countdown with several Clock ..
and i found out that .... in above script..it only took around [b]35 seconds[/b] to made a countdown for 60 .

is it somewhere went wrong in the source or my pc / revision problem / npc ?

[hr]
I post at the core section because i think the source code having some bug / problem with it. >.<

Hercules Elf Bot - May 13, 2012 2:42

Originally posted by [b]Ind[/b]
The server only tells the client how much to show the timer, it doesn't update it. it's a client bug.

Hercules Elf Bot - May 13, 2012 5:11

Originally posted by [b]QQfoolsorellina[/b]
you can try using a negative value




[code]
prontera,155,181,5 script Sample 757,{
showdigit -60,2;
sleep2 59900;
showdigit 0,3;
close;

}
[/code]

Hercules Elf Bot - May 13, 2012 13:09

Originally posted by [b]Emistry[/b]
@Ind
thx for the info , i though it is controlled by server source
xD

@QQfoolsorelina
erm..actually your method didnt fix it. haha
it become like the timer stopped at 99

Hercules Elf Bot - May 13, 2012 15:27

Originally posted by [b]QQfoolsorellina[/b]
No , you can try my script , the countdown speed was really 1 tick/second
, but it cant stop cause I use type 2 to countdown , In order to make it like
stopped at 0 , I use [color=#006400]showdigit 0,3;[/color] /ok