Warning! This is the old Hercules bugtracker archive, and may not reflect the current state of Hercules. The current bugtracker is on GitHub Issues.
Issue information
Issue ID
#5763
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
May 18, 2012 7:57
Last Post
Hercules Elf Bot
Jun 1, 2012 9:40
Confirmation
N/A
Hercules Elf Bot - May 18, 2012 7:57
Originally posted by [b]ragnazorg[/b] I don't know if it should be considered as a bug but it works fine except for the fact that it gives tombstone to all boss_monster and when using scripts with boss_monster such as bossnia its giving tomb stone to tons of monsters which players find annoying or to any custom script that uses boss_monster, possible to add something like a config that its only for real spawn times of mob and not the whole boss_monster script? Like for example a setting to disable it on other scripts or maps?
Hercules Elf Bot - May 18, 2012 19:39
Originally posted by [b]EvilPuncker[/b] would be nice if they implement a new mapflag like "mf_notombstone"
Hercules Elf Bot - May 19, 2012 2:50
Originally posted by [b]malufett[/b] Tombstone should work like Convex Mirror right? so only single occurrence per map...
but don't know if same in official...
Hercules Elf Bot - May 19, 2012 19:02
Originally posted by [b]ragnazorg[/b] yeah something like a mapflag cause if you have something like bossnia or mvp summoner meh it'll surely lag the server.
Hercules Elf Bot - May 20, 2012 16:22
Originally posted by [b]xRaisen[/b] hmmm your right [url="../../user/305-ragnazorg/"]ragnazorg[/url]
This post has been edited by
xRaisen
on May 20, 2012 16:23
Hercules Elf Bot - May 21, 2012 7:18
Originally posted by [b]Ind[/b] there can be only one occurrence of mvp tomb per spawn point, they won't be stacking. as far as i know there is no official need for such mapflag, so unless it actually is required for a official script there isn't a need for us to provide it -- if you want your customs to not create a tomb summon them w/o boss_monster flag.