Issue information

Issue ID
#6037
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Jun 16, 2012 5:06
Last Post
Ind
Jul 29, 2013 17:14
Confirmation
Yes (0)
No (2)

Hercules Elf Bot - Jun 16, 2012 5:06

Originally posted by [b]RiverStyx[/b]
[b]This is with a Ghostring Card on[/b]
In renewal you should get a 30% reduction from neutral property by using a Ghost property armor, be it Ghostring, or Ghost Armor Scrolls, however, with one of those on, using a monk with no weapon no spheres, I took an average of 60 damage. (128+70 DEF)


[b]This is withOUT a Ghostring Card or any elemental armor[/b]
Using the same monk, same stats, same no weapon, without spheres, I took an adverage of 60 damage. (128+70DEF)


As you can see, Ghostring currently gives no neutral element reduction. Tested with a sage just now, I take no damage from Soul Strike with it off, and I take damage from Soul Strike with it on.

Level 1 Ghost property should give ~30% reduction from neutral, but it does not currently.

[b]Edit: This is with SVN r16195[/b]

This post has been edited by RiverStyx on Jun 16, 2012 5:11

Hercules Elf Bot - Jun 16, 2012 7:50

Originally posted by [b]Rikimaru[/b]
Going to check this and fix this.

Edit :

If you check the item Script in the latest SVN Version in db/re/item_db it's the item Script looks like this :

[CODE]
4047,Ghostring_Card,Ghostring Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Ghost; bonus bHPrecovRate,-25; },{},{}
[/CODE]

This means you get Resistance against Ghost Property attacks,so nothing should be wrong,that's what the item description says,too.

This post has been edited by Rikimaru on Jun 16, 2012 7:56

Hercules Elf Bot - Jun 16, 2012 12:46

Originally posted by [b]RiverStyx[/b]
You shouldn't get resistance FROM ghost property attacks, Ghost damage on Ghost element does additional damage.
If it was true, I wouldn't take more damage with Soul Strike with it on than with it off.

Please look into the resistances, as enchanting your armor with ghost property should make you take 70% Neutral Damage...

[b]Edit:[/b] [b][iRO Description][/b]
Enchant an Armor with the Ghost property. Reduce HP Recovery by 25%.
Class : Card
Compound on: Armor

the item script is correct, I'm thinking it's somewhere in the resistance tables, is it possible to add the resistance / extra damage manually in the script until the ghost element functions properly?

This post has been edited by RiverStyx on Jun 16, 2012 12:52

Hercules Elf Bot - Jun 16, 2012 19:22

Originally posted by [b]Fuyuko[/b]
RiverStyx is correct the resistance table on irowiki is incorrect its using the old table which ghostring had a resistance of 75% prerenewal currently in iro it was nerfed and it should only be 30% reduction of Neutral attack damage.

[b]Elemental reductions:[/b]
Garment cards protecting against certain elements, like Raydric card or Jakk card, reduces damage from all statusATK/weaponATK/equipATK.

[color="black"]Elemental reductions like raydric card reduce the damage of monsters by a certain %.[/color]
[color="black"]Since monsters dont use weapons but use a simple base atk to determine their attack power (contrary to players using statusATK and weaponATK) garment reduction cards work against the whole atk of monsters.[/color]

Hercules Elf Bot - Jun 16, 2012 19:32

Originally posted by [b]Kenpachi[/b]
The attribute table is correct.

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/attr_fix.txt
[quote]1,10 // lv1 Attribute table
//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
[color=#008000][i][b]70[/b][/i][/color], 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
[/quote]

If it's not working it's a core issue...

This post has been edited by Kenpachi on Jun 16, 2012 19:32

Hercules Elf Bot - Jun 17, 2012 1:26

Originally posted by [b]RiverStyx[/b]
Is it possible for someone to confirm this, and move it to Core Issues? Or should I post this in core issues?

Hercules Elf Bot - Jun 17, 2012 2:21

Originally posted by [b]MarkZD[/b]
I tested it and it's working fine.

I tested with asura(neutral damage) and damages reduced a lot.
Without ghostring my char died all the time.

I tested with fire elemental and worked fine too.

[b]OBS:[/b] [color=#282828][font=helvetica, arial, sans-serif][size=3][u][size=4]Soul Strike is [b]GHOST[/b] property,[/size][/u] I think you did a mistake.[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]I didn't test with normal attacks, but I'll do it and come answer.[/size][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]----------------------------------------------------------------------------------------------------[/size][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]Asura without Gr: 35~36 +/-[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]Asura with Gr: 25k +/- 30% less[/size][/font][/color]

Higher normal attack damage withour Gr: 28x
Higher normal attack damage with Gr: 19x

Working fine in 16313.

(There was a moment dangerous soul collect was not consuming spheres, please check it).

This report seems invalid/unable to reproduce.

This post has been edited by MarkZD on Jun 17, 2012 3:11

Hercules Elf Bot - Jun 17, 2012 6:39

Originally posted by [b]RiverStyx[/b]
Tested with Asura, and I took anywhere from 128% to 142% damage, within RNG's calculations for ~30% reduction, so agreed with Asura it does work.

My other issue is that I take more damage from elemental magic with it on, than with it off, even though it's 100% damage taken from elemental property. tested with Firebolt, Crimson Rock, Jack Frost, and Chain Lightning. I constantly take increased damage with Ghostring on..
If I'm just unlucky with RNG's, and am/or being retarded, that's fine, but in anything but a testing environment, even with forced neutral skills it does not seem to have any noticeable effect other than taking more damage from magic by a significant amount.

Thanks for your time.

Hercules Elf Bot - Jun 17, 2012 20:41

Originally posted by [b]MarkZD[/b]
All tests use Recognized spell so it'll deal a fix max damage.
w: with gr
wo: without gr

Drain Life w: 3090
Drain Life wo: 4415

Chain Lighting w: 7136 hit
Chain Lighting wo: 7136 hit

Jack Frost w: 537 hit
Jack Frost wo: 537 hit

------------------------------------------------

It's all working fine.

I think you're testing skills with different cards or differents equips which would provide a different damage, so this is the case you're getting "odd" values.

My tests were done on a Valk armor with no card and another one with gr card, in this case no status is affected differently as TG would affect def to less and provide a higher damage yet and some other card could provide less damage from elemental as equipping angeling.

This report is still invalid/unable to reproduce.

This post has been edited by MarkZD on Jun 17, 2012 20:46

Ind - Jul 29, 2013 17:14

malufett has since updated elemental calculation/damage for renewal mode, flagging this as fixed