Issue information

Issue ID
#6137
Status
Fixed
Severity
Fair
Started
Hercules Elf Bot
Jun 29, 2012 9:56
Last Post
Hercules Elf Bot
Jul 3, 2012 8:38
Confirmation
N/A

Hercules Elf Bot - Jun 29, 2012 9:56

Originally posted by [b]duaud[/b]
If use item by clicking added to db/item_delay, there is a bug that can be used two in time.

And included in pc.c sprintf script that displays cooldown time, does not work in Battle Manual, Bubble Gum.
Others work well, but it should not work.

This post has been edited by duaud on Jun 29, 2012 9:57

Hercules Elf Bot - Jul 1, 2012 11:57

Originally posted by [b]Ind[/b]
i'm not sure i understand what you mean o-o could you try to clarify it for me?
thanks

Hercules Elf Bot - Jul 2, 2012 7:48

Originally posted by [b]duaud[/b]
Sorry for my bad english. T.T

Please see the video.


http://youtu.be/imxN3i4O-cI?hd=1

This post has been edited by duaud on Jul 2, 2012 9:05

Hercules Elf Bot - Jul 2, 2012 9:09

Originally posted by [b]Ind[/b]
Ok Thank you for the video now I understand what you mean. However I have a question, so item delays are not meant to be per-item but rather global? oO I'd like to confirmation and source for this information. Thanks

Hercules Elf Bot - Jul 2, 2012 12:17

Originally posted by [b]duaud[/b]
Item delay works on each items in the 'db/item_delay.txt' set.
This phenomenon appears when using a macro or it used at high speed.

And, the problem what case2 is not seriously, but Being nervous to me. :D

Hercules Elf Bot - Jul 2, 2012 16:37

Originally posted by [b]MarkZD[/b]
From video, he's pointing he used 2 items at the same time even with cooldown it'd have.
It has 4 secs cooldown but he got to use 2 before cooldown warning was showed.
It shoudl not be possible to use two consecutives, because it has 4 sec cooldown, so the second should not be consumed.


About the manual & bubble gum: he's saying it's not printing cooldown message but it should to.

Hercules Elf Bot - Jul 3, 2012 8:38

Originally posted by [b]Ind[/b]
Fixed in [rev=16371]. as for bubble gum and manual its a client side delay i believe (however if someone uses packet editor to bypass them the server will block via the servers' item delay system)