Issue information

Issue ID
#6257
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Jul 17, 2012 7:49
Last Post
Hercules Elf Bot
Jul 18, 2012 3:19
Confirmation
Yes (0)
No (2)

Hercules Elf Bot - Jul 17, 2012 7:49

Originally posted by [b]patr3k[/b]
After I updated my SVN using TortoiseSVN. I got error in scripts_athena.conf and scripts_jobs inside the npc/pre-re folders

I opened my scripts_athena.conf and i found this :

[IMG]http://i4.photobucket.com/albums/y120/patr3k/conf.jpg[/IMG]


and i checked my scripts_jobs.conf, but i dont know what's wrong with that file

Hercules Elf Bot - Jul 17, 2012 7:53

Originally posted by [b]exneval[/b]
clean up your SVN,
i didn't find anything like that

Hercules Elf Bot - Jul 17, 2012 9:14

Originally posted by [b]v00m3r[/b]
im experiencing that when there is a conflict.. that is easy to fix..

Hercules Elf Bot - Jul 17, 2012 9:43

Originally posted by [b]Cookie[/b]
Word of advice, use your /conf/import/ text files. In map_athena.txt, import: npc/custom_scripts.conf. I import my scripts from a custom_scripts.conf file I created. That way it isn't affecting any SVN files. Then, the NPCs that load by default, out-of-the-box, that I don't want I use delnpc: instead of npc: to delete them. That's just how I do things though.

Either way, that's from conflicts when SVN updating. Not a bug.

Hercules Elf Bot - Jul 18, 2012 3:09

Originally posted by [b]Aleos[/b]
@Cookie
I've never heard of "delnpc:" being an option for disabling NPC. Is this something that you created on your own? Out of curiosity I tried it and it doesn't exist. Found here:
[code]
if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else if (strcmpi(w1, "import") == 0)
map_reloadnpc_sub(w2);
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
[/code]
"npc:" and "import:" are the only two options available. :o

Hercules Elf Bot - Jul 18, 2012 3:16

Originally posted by [b]Euphy[/b]
Cookie has done crazy stuff with his SVN. e_e

Hercules Elf Bot - Jul 18, 2012 3:19

Originally posted by [b]Aleos[/b]
Ah, well that makes sense then. It's not hard to add I was just curious!