Issue information

Issue ID
#6272
Status
Invalid
Severity
None
Started
Hercules Elf Bot
Jul 19, 2012 8:26
Last Post
Hercules Elf Bot
Jul 19, 2012 12:36
Confirmation
N/A

Hercules Elf Bot - Jul 19, 2012 8:26

Originally posted by [b]Tepoo[/b]
Hy,

on fRo the Dice Hat is different to the one on iRO or kRO.
There the Dice Hat has a Chance to Heal the Enemy or Yourself when your attacking.
The Skilllevel and the Chance in % is depending on the refinelevel
if you have a +8 Dice Hat you have a 8% Chance to trigger Heal Level 8. 4% onto the enemy, 4% onto yourself.

so i wrote the script on the item
bonus3 bAutoSpellWhenHit,"AL_HEAL",getrefine(),(getrefine()*100);

but the problem is that this only triggers onto myself.

i didnt found a bonus method where i can tell that the skill should get casted onto me or the enemy. could you implent something like that?

greetings
Tepoo

Hercules Elf Bot - Jul 19, 2012 9:49

Originally posted by [b]Kenpachi[/b]
We're based on kRO, so iRO/fRO/xyzRO customization wont be added to the emulator.

Hercules Elf Bot - Jul 19, 2012 10:16

Originally posted by [b]Tepoo[/b]
fRO is kRO based. they get all there stuff from kRO. only events are custom.
so this function also exists on kRO.

for real, fRO is such dumb, they are not able to implent those things themself.

Hercules Elf Bot - Jul 19, 2012 10:35

Originally posted by [b]Kenpachi[/b]
[quote name='Tepoo' timestamp='1342686418' post='12141']
on fRo the Dice Hat is different to the one on iRO or[b][color=#ff0000][size=5] kRO[/size][/color].[/b]
[/quote]
You said that yourself, dude. ^_^
Furthermore our leaks doesn't contain a bonus for Dice Hat.

Hercules Elf Bot - Jul 19, 2012 10:46

Originally posted by [b]Tepoo[/b]
i dont want that you change the dicehat. i asked for a possible bonus script implementation, that skillz can trigger onto player OR enemy.
if i understand that correct bonus3 is for players and bonus2 is against enemys.

what i wanted to ask is if you could implent a bonus4 -> can trigger onto enemy or player with a certain rate.

for example:

bonus4 bAutoSpellWhenHit, "AL_HEAL",getrefine(),(getrefine()*100), [color=#ff0000]50, 50;[/color]

the red 50's are the % chance. #1 player, #2 enemy.
i understand that you want to be kRO based, i fully understand that. but if fRO have this possibility, kRO also have it they just didnt used it till now. because fro is not allowed to change formulas or anything else in this part of the server.

greetings
Tepoo

Hercules Elf Bot - Jul 19, 2012 10:58

Originally posted by [b]Kenpachi[/b]
Oh, I see. I completely misunderstood your posting. Sorry.

With bonus[b]4[/b] bAutoSpellWhenHit you currently can switch the target but splitting the chance is impossible.
Since this is not a legit bug, please create a topic in our [url="http://rathena.org/board/forum/16-rathena-development/"]development section[/url].

This post has been edited by Kenpachi on Jul 19, 2012 10:58

Hercules Elf Bot - Jul 19, 2012 12:36

Originally posted by [b]Tepoo[/b]
okay, thank you :-)

im sorry if i didnt wrote enought details to make it understandable :-/
My fault.

okay i will create a topic for it on the development section :-)

Greetings
tepoo