Issue information

Issue ID
#6354
Status
Fixed
Severity
High
Started
Hercules Elf Bot
Jul 28, 2012 19:29
Last Post
Hercules Elf Bot
Oct 2, 2012 23:35
Confirmation
N/A

Hercules Elf Bot - Jul 28, 2012 19:29

Originally posted by [b]Kenpachi[/b]
r16522

[codebox][Warning]: npc_parsename: Name 'Job Change Location Change Notice#hugel' is too long (len=39) in file 'npc/pre-re/jobs/2-1/hunter.txt', line'34'. Truncating to 24 characters.
[Error]: Loading NPC file: npc/pre-re/jobs/2-1/wizard.txt
script error on npc/pre-re/jobs/2-1/wizard.txt line 68
parse_simpleexpr: unmatch ')'
63 : next;
64 : mes "[Wizard Guildsman]";
65 : mes "Ok, then. Farewell.";
66 : close;
67 : }
* 68 : if (WZRD_Q',' == 0) {
69 : mes "[Wizard Guildsman]";
70 : mes "Huh? What are you doing way up here...?";
71 : mes "So what brings you here?";
72 : next;
73 : switch (select("I want to become a Wizard.:...nothing.")
) {
[Error]: script error on npc/pre-re/jobs/2-1/wizard.txt line 506
parse_simpleexpr: unmatch ')'
501 : next;
502 : mes "[Raulel]";
503 : mes "What do you want? Jeez...just get lost, won't you?";
504 : close;
505 : }
* 506 : if (WZRD_Q',' == 0) {
507 : mes "[Raulel]";
508 : mes "*cough* *cough* *sneeze* I don't know who you are and what you do, but I don't have any business with you.";
509 : next;
510 : mes "[Raulel]";
511 : mes "Go away! Get lost!";
[Warning]: npc_parsename: Name 'Room of Water#Door Keeper' is too long (len=25) in file 'npc/pre-re/jobs/2-1/wizard.txt', line'1964'. Truncating to 24 characters.
[Warning]: npc_parsename: Name 'Room of Earth#Door Keeper' is too long (len=25) in file 'npc/pre-re/jobs/2-1/wizard.txt', line'2149'. Truncating to 24 characters.
[Error]: script error on npc/pre-re/jobs/2-1/wizard.txt line 2525
parse_simpleexpr: unmatch ')'
2520 : mes "I don't have time for people like you!";
2521 : close2;
2522 : cutin "",255;
2523 : end;
2524 : }
* 2525 : if (WZRD_Q',' == 0) {
2526 : cutin "job_wizard_maria01",2;
2527 : mes "[Dog]";
2528 : mes "Ah...I know what you're about to say. You want to change jobs to a Wizard, right?";
2529 : next;
2530 : mes "[Dog]";
[Error]: npc_enable: Attempted to hide a non-existing NPC 'Room of Water#Door Keeper' (flag=4).
[Error]: npc_enable: Attempted to hide a non-existing NPC 'Room of Earth#Door Keeper' (flag=4).[/codebox]

This post has been edited by Kenpachi on Jul 28, 2012 19:29

Hercules Elf Bot - Jul 28, 2012 20:06

Originally posted by [b]Masao[/b]
Fixed in [rev=16525]

Hercules Elf Bot - Jul 28, 2012 20:27

Originally posted by [b]EvilPuncker[/b]
also you forgot to add a sql update file to change old permanent char variables to the new ones, since you broke any server that got any player in the middle of the quest

This post has been edited by EvilPuncker on Jul 28, 2012 20:48

Hercules Elf Bot - Jul 30, 2012 10:13

Originally posted by [b]Kenpachi[/b]
Yeah that's right EvilPuncker. Thanks.

This post has been edited by Kenpachi on Jul 30, 2012 10:13

Hercules Elf Bot - Jul 31, 2012 9:32

Originally posted by [b]Kenpachi[/b]
What's wrong with you Masao? EvilPunker is absolutely right. So either fix it or leave it for someone else to fix, but don't set it to "Fixed" when it's not fixed!

Hercules Elf Bot - Jul 31, 2012 11:10

Originally posted by [b]Masao[/b]
Dude, check out the changelog and you'll see that I completly reverted all changes made to the jobchange files 2 or 3 days ago, so everything is back to where it was and working as it should, so wtf is wrong with you dude changing it always back from "Fixed" to "Confirmed".... ?!

Hercules Elf Bot - Jul 31, 2012 13:20

Originally posted by [b]Kenpachi[/b]
Maybe you should just leave a note instead of simply changing the status. It's not my or any other developers duty to check every commit...

This post has been edited by Kenpachi on Jul 31, 2012 13:21

Hercules Elf Bot - Aug 4, 2012 22:03

Originally posted by [b]EvilPuncker[/b]
my point still persist even with latest update, perm variables changed.

Hercules Elf Bot - Aug 4, 2012 22:15

Originally posted by [b]Masao[/b]
Which did change? They should all have stayed the same since I used the original ones from the files before.

Hercules Elf Bot - Aug 5, 2012 2:57

Originally posted by [b]EvilPuncker[/b]
I really didn't looked into all files, but you may check acolyte.txt


old: job_acolyte_q
new: ACO_Q

Hercules Elf Bot - Aug 5, 2012 3:32

Originally posted by [b]Euphy[/b]
Yes, a lot of the variables still have changed and some variable values, as well. This is being discussed, and we'll do something about it shortly.

Hercules Elf Bot - Aug 5, 2012 10:51

Originally posted by [b]Masao[/b]
Well sorry about that, but I care absolutly not at all about 1st class job change variables ;) It would be an huuuuuge incident if someone is currently on any of the very very few servers out there which uses the official job change quests instead of an job changer NPC and is currently doing the 1st class job change quest and that such an server is immediatly updating their server to the new scripts so that those players wouldn't be able to continue the quests.

This is like a one in a million chance.