Hercules Elf Bot - Dec 17, 2007 13:04
Originally posted by [b]theultramage[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=638
There is a canact_tick variable in each unit data structure. It gets set on various occasions, mainly skill usage.
There's also a pc_cant_act() macro that is used a lot, which is for checking of a player's status.
Question: why are these named so similarly, yet aren't used together at all?