Hercules Elf Bot - Aug 6, 2012 13:05
Originally posted by [b]emong[/b]
Good day!
Here's a patch for bVarCast & bVarCastRate. I tried this on rAthena and yes it did work! <3 Hope you like it..
Snippet:
===================================================================
--- src/map/map.h (revision 16588)
+++ src/map/map.h (working copy)
@@ -394,7 +394,7 @@
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_WEAPON_MATK, SP_BASE_MATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2050
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2051-2055
- SP_SKILL_USE_SP //2056
+ SP_SKILL_USE_SP, SP_VARIABLE_CASTRATE, SP_VARIABLE_CAST//2056
};
enum _look {
See attached file..
This post has been edited by
emong
on Aug 6, 2012 13:07
Hercules Elf Bot - Aug 9, 2012 5:02
Originally posted by [b]Xantara[/b]
bVarCast and bVarCastRate is only partially implemented right now. Currently "bCastrate is used to manipulate variable cast time where it should not" ([rev=16355] by malufett). It'll be fully added when the RE casting system is finished.
This post has been edited by
Xantara
on Aug 9, 2012 5:02