Originally posted by [b]Filgaja[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=649
okay i know that you actualy cant config anything in /conf/script.conf
i have readen about the changes in the event labels
events as an npc name dont work anymore, thats fine, i never used npc name as an label ^^
so, but the problem is, all the other event things like OnPCDieEvent, and else works fine... only OnPCKillEvent dosnt
CODE
- script testtest -1,{
OnPCKillEvent:
debugmes"test";
end;
}
that is the test npc i have made after i found out that my normal killevent npc dosnt worked...
so there isnt anything i have made wrong or maybe?
for me, it looks like it is a bug, so i report it (hope it is and iam not to stupid to made it wrong)
it is importand for me to use this killevent becouse of scripts like this >
CODE
- script killevent 111,{
//------------------
// Setup
//------------------
OnInit:
set $@monsterid_01,1049; //1049 ist die ID von Picky
set $@monstername_01$,Picky; //Der Name des Monsters wie er angezeigt werden soll
set $@monsterlimit_01,30; //Einstellung wieviele gejagt werden müssen
set $@monsterhuntmap_01$,prontera; //prontera ist die stadt wo man die pickys killen soll (geht auch geffen usw)
//------------------
OnPCKillEvent:
getmapxy @monkillmap$,$@x,$@y,0;
if (@monkillmap$ == $@monsterhuntmap_01$)
{
if ((killedrid == $@monsterid_01)
{
if (q_start_mon_01 == 1)
{
if ((mon_01_killed == $@monsterlimit_01){ end; }
set mon_01_killed,mon_01_killed+1;
if (mon_01_killed == 1)
{
dispbottom "Du hast "+mon_01_killed+" "+$@monstername_01$+" besiegt;
end;
}
if ((mon_01_killed > 1) && (mon_01_killed <= $@monsterlimit_01))
{
dispbottom "Du hast "+mon_01_killed+" "+$@monstername_01$+"'s besiegt;
end;
}
end;
}
}
}
}
thanks
Filgaja
This post has been edited by Filgaja: Dec 18 2007, 09:36 PM