Issue information

Issue ID
#6525
Status
New
Severity
None
Started
Hercules Elf Bot
Aug 21, 2012 10:25
Last Post
Hercules Elf Bot
Aug 23, 2012 19:44
Confirmation
Yes (3)
No (0)

Hercules Elf Bot - Aug 21, 2012 10:25

Originally posted by [b]RyanB[/b]
On *Athena, when a unit walks, it actually moves to the new position after walking the whole cell.
On Aegis, when a unit walks, it actually moves to the new position after walking half of the cell.

performance on *Athena
http://youtu.be/7MhTjyFA-fo

performance on Aegis
http://youtu.be/34wUbs9h22M

From the recording, we can clearly see that it takes a shorter time to get hit by the firewall on Aegis.

its also related to this issue
http://rathena.org/board/tracker/issue-6495-damage-motion-mvp/

This post has been edited by RyanB on Aug 22, 2012 18:22

Hercules Elf Bot - Aug 23, 2012 16:23

Originally posted by [b]RyanB[/b]
no answer for this topic?

Hercules Elf Bot - Aug 23, 2012 16:32

Originally posted by [b]Vali[/b]
[quote name='RyanB' timestamp='1345739010' post='13690']
no answer for this topic?
[/quote]

Come on, is August. I'm sure a lot of devs are in holidays... you only have to see the last page of reports on the skill section. Don't worry, with time they will look at it, be patient.

Hercules Elf Bot - Aug 23, 2012 16:43

Originally posted by [b]Ind[/b]
it probably means aegis server-side map grid is twice the size of ours, which is a very scary thing.

This post has been edited by Ind on Aug 23, 2012 16:44

Hercules Elf Bot - Aug 23, 2012 17:22

Originally posted by [b]Lunar[/b]
don't think that is a major issue, and it cannot be fix easily

This post has been edited by Lunar on Aug 23, 2012 17:44

Hercules Elf Bot - Aug 23, 2012 17:44

Originally posted by [b]GreenBox[/b]
@Ind
If I understood right, Aegis fires the ontouch on the cell before walk to it

Hercules Elf Bot - Aug 23, 2012 19:22

Originally posted by [b]Ind[/b]
oh o-o then what we see in the video is server-client lag? if it fired before moving to the cell the knockback should cancell the walking i think oO

Hercules Elf Bot - Aug 23, 2012 19:44

Originally posted by [b]RyanB[/b]
I'm trying my best to tell what I know.
I think it should be, for example
walking speed = 500
the coordinate of the charater should be changed at 250ms.

it also explains this in unit_stop_walking
[quote] * &0x4: Enable moving to the next cell when unit was already half-way there[/quote]

This post has been edited by RyanB on Aug 23, 2012 19:45