Issue information

Issue ID
#6582
Status
Done
Severity
None
Started
Hercules Elf Bot
Aug 29, 2012 9:33
Last Post
Mysterious
Mar 27, 2014 21:38
Confirmation
N/A

Hercules Elf Bot - Aug 29, 2012 9:33

Originally posted by [b]michieru[/b]
Mixed Cooking

Success formula compares the value of A to B.
A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)
B = Random number between (30 ~ 150) + Difficulty rate
Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate
Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate
1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods.
2. If A value is 10+ greater than B value, creates 10 Foods.
3. If A value is exactly 10 less than B value, creates 8 Foods.
4. If A value is 30+ less than B value, creates 5 Foods.
5. If A value is 50+ less than B value, Food creation fails.

Item difficulty omitted.


Bomb Creation

Success formula compares the value of A to B.
A = (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3)
B = Random number between (30 ~ 150) + Difficulty rate

Success = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate

Failure = if A value, (Caster’s Job Level / 4) + (Caster’s LUK / 2) + (Caster’s DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate

1. If A value is 30+ greater than B value, creates 10 ~ 12 Bombs.
2. If A value is 10+ greater than B value, creates 10 Bombs.
3. If A value is exactly 10 less than B value, creates 8 Bombs.
4. If A value is 30+ less than B value, creates 5 Bombs.
5. If A value is 50+ less than B value, bomb creation fails.

Item difficulty omitted

Special Pharmacy

Success formula: compares value of A (Caster’s Stat) to B (Skill Level specific B value)
A = (Caster’s INT) + (Caster’s DEX / 2) + (Caster’s LUK) + (Caster’s Job Level) + Random number between (30 ~ 150) + (Caster’s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)
B = Special Pharmacy level specific value + Difficulty.
Special Pharmacy level specific value: (620 - 20 * Skill Level)
If the value of A is 400+ higher than B, Maximum number of potions will be created.
If the value of A is 300+ higher than B, [Maximum number of potions creatable - 3] will be created.
If the value of A is 100+ higher than B, [Maximum number of potions creatable - 4] will be created.
If the value of A is 1+ higher than B, [Maximum number of potions creatable - 5] will be created.
If the value of A is lower than B, [Maximum number of potions creatable - 6] will be created.


Source: https://docs.google.com/document/pub?id=1TEIr4zpaXOUvgNFJ8pkFT41O0A_nxm3u3rRLQChg_Zo

Hercules Elf Bot - Aug 29, 2012 10:45

Originally posted by [b]malufett[/b]
check your svn revision...[rev='http://trac.rathena.org/changeset/16712/rathena']

:meow:

Hercules Elf Bot - Aug 29, 2012 11:27

Originally posted by [b]michieru[/b]
Oups /sry to disturb you. Next time I will read more carefull the log...