Issue information

Issue ID
#6622
Status
Invalid
Severity
None
Started
Hercules Bot
Sep 5, 2012 20:30
Last Post
kyeme
Dec 12, 2014 10:37
Confirmation
Yes (1)
No (0)

Hercules Elf Bot - Sep 5, 2012 20:30

Originally posted by [b]kyeme[/b]
Base on official RO (source: pRO) upon using stormy knight card and hitting the target there should be a delay(.something seconds) until the frost status take effect. Please confirm this, thankyou. I don't have a video :(

Hercules Elf Bot - Sep 6, 2012 0:11

Originally posted by [b]malufett[/b]
like stone curse? I think that is just a delay from the connection from server to client..

:meow:

Hercules Elf Bot - Sep 6, 2012 4:40

Originally posted by [b]kyeme[/b]
Yes like Stone cursed, but if you test Marina card from the official server (pRO), the card effect have "no delay"

This post has been edited by kyeme on Sep 6, 2012 4:40

kyeme - Feb 6, 2013 11:55

Confirm? :)

Ind - Feb 6, 2013 12:56

flagged as needs more info: need confirmation and/or sauce.
Thank you!

kyeme - Feb 6, 2013 13:00

We have sir, @old report: [url="http://rathena.org/board/tracker/issue-6622-stormy-knight-card-frosting-effect/page__gopid__14086#entry14086"]http://rathena.org/board/tracker/issue-6622-stormy-knight-card-frosting-effect/page__gopid__14086#entry14086[/url]

kyeme - Feb 6, 2013 13:02

(Our Hercules Bot was failed to repost other comments hahaha.)

malufett - Feb 6, 2013 13:08

[quote]
(Our Hercules Bot was failed to repost other comments hahaha.)[/quote]
actually most of the post are came fron Jman's backup I think..

:meow:

Ind - Feb 16, 2013 20:50

I've seen your video, so it looks confirmed to me (didnt look like lag; the hydra for example would still try to attack (can see the miss) after you hit, and then it gets frozen shortly afterwards).
Would this mean that all card-inflicted status are delayed? In any case we got to figure the value now, I'll check if muad_dib has any clue on this

Ind - Apr 16, 2013 2:58

Confirmed but needs info on the delay values/behavior/etc

kyeme - Jul 6, 2013 3:05

Up~

Beret - Jul 6, 2013 3:38

In addition to delay the script does not seem to be the same of the emulator. or the current bonus works both ?

Aegis script
[code=:0] item Knight_Windstorm_Card event OnStartEquip: SetAutoSpellTarget WZ_STORMGUST 2 20 AddState_MLEATK Target BODYFreezing 200 AddState_RANGEATK BODYFreezing 200 return event OnFinishEquip: SetAutoSpellTarget WZ_STORMGUST 0 0 SubState_MLEATK Target BODYFreezing 200 SubState_RANGEATK BODYFreezing 200 return [/code]

This post has been edited by Beret on Jul 6, 2013 3:42

kyeme - Dec 14, 2013 2:10

I think the only info we need now is how many miliseconds until frosting takes effect :)

kyeme - Feb 16, 2014 4:34

I would like to request if possible that we could have settings in CONF folder that will allow us to set how many seconds frosting will take effect.

(I cant estimate how many second in offical server and Yom Server because of my bad connection)

This post has been edited by kyeme on Feb 19, 2014 19:06

Ind - Feb 19, 2014 19:02

if only we were able to understand how this works, maybe the lag is due to the status first being sent into inter/char server and then starts when it is ok'd/saved/something, this is restricted to autocasting right? (since the card script has no values for this i'd guess its something generic for AddState_)

kyeme - Oct 2, 2014 3:24

Up~

On your opnion do we need to put a delay bAddEff,Eff_Freeze' ?

[url="https://www.youtube.com/watch?v=WJQSwdSANoI"]https://www.youtube.com/watch?v=WJQSwdSANoI[/url]

kyeme - Dec 9, 2014 4:48

Up~

Playtester - Dec 9, 2014 7:18

I don't think this is related to the freeze status effect.

When I tested delays and hitlocks on officials I noticed that when I have low ASPD that my damage is applied very late (long after damage number shows). Consequently status changes also occur at a later time (as they have to be applied AFTER the damage or else the ice would instantly break again).

I think we need to measure the delay between damage applied and status change applied. I might only be 20ms (min timer interval).

But I can say for sure that the delay until a status effect is applied is there, but this is not related to freeze or stormy card. For example when Magnolia uses NPC_STUNATTACK on me I also can walk like 5 cells before I'm stunned. I was always thinking that it's related to the delay between attack and until the damage is applied.

kyeme - Dec 12, 2014 10:37

[quote name="Playtester" timestamp="1418109532"]
I don't think this is related to the freeze status effect.

When I tested delays and hitlocks on officials I noticed that when I have low ASPD that my damage is applied very late (long after damage number shows). Consequently status changes also occur at a later time (as they have to be applied AFTER the damage or else the ice would instantly break again).

I think we need to measure the delay between damage applied and status change applied. I might only be 20ms (min timer interval).

But I can say for sure that the delay until a status effect is applied is there, but this is not related to freeze or stormy card. For example when Magnolia uses NPC_STUNATTACK on me I also can walk like 5 cells before I'm stunned. I was always thinking that it's related to the delay between attack and until the damage is applied.[/quote]

What you have said is right Playtester, I just realized that now that you have mentioned it... It does apply to other status ailements as well.. I will mark this topic as invalid and create a new one. Thanks!