Issue information

Issue ID
#6929
Status
Invalid
Severity
None
Started
Hercules Elf Bot
Nov 25, 2012 5:21
Last Post
Hercules Elf Bot
Nov 25, 2012 6:46
Confirmation
N/A

Hercules Elf Bot - Nov 25, 2012 5:21

Originally posted by [b]GM Takumirai[/b]
[codebox]

// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 100
mob_status_def_rate: 100

// Required luk to gain inmunity to status changes.
// Luk increases resistance by closing the gap between natural resist and max
// linearly. This setting indicates required luk to gain complete immunity.
// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap.
// So 40% + (50% of 60%) = 70%
pc_luk_status_def: 300
mob_luk_status_def: 300
[/codebox]

i don't know if this is updated.. im searching around the net for possible changes on status def rate.. because in 3rd class you can easily achieve the desired stats needed.. and some skills of 3rd job will not work because of the easy resistance needed..
- i don't have proof or preference that it change, just that im just curious why this status def rate didn't change..

Hercules Elf Bot - Nov 25, 2012 6:46

Originally posted by [b]Euphy[/b]
> http://forums.warpportal.com/index.php?/topic/49098-imagine-status-effects-being-relevant-again/
[quote]Wouldn't it be nice if status effects meant something again?

I think near full stat immunity is [i]waaaay[/i] to easy to come by.

These are fine and fun but I think immunity should be rescaled to where having 120 in a stat gives you full immunity to whatever corresponding status effect. Lower level players could still enjoy a descent resistance to at least one major status and viability would be restored to pre-renewal status inflicitng weapons and attacks.[/quote]
So, this is an invalid report. xD

However, on a related note, this update was linked in that topic: http://forums.irowiki.org/showthread.php?t=83644
[quote]Changed the status resistance formula. Level difference penalty is reduced, and Freeze/Stone status ailments are now resisted with magic defense.[/quote]
Have we applied this change?