Beret - Feb 8, 2013 23:27
When summer and Christmas Clothing uses the class name is like poring, the correct way would be not to change the class name not ?
This post has been edited by
Beret
on Feb 8, 2013 23:28
Ind - Feb 9, 2013 0:52
I don't know either, changing to 'needs more info'
kyeme - Feb 9, 2013 1:12
I can confirmed. :)
Beret - Feb 9, 2013 2:20
Another thing I noticed is if relogin continues with clothes and skills appear on the taskbar. If kyeme can confirm this at the official.
kyeme - Feb 9, 2013 2:49
[quote name="Beret" timestamp="1360376403"]
Another thing I noticed is if relogin continues with clothes[/quote]
It works @hercules
[quote name="Beret" timestamp="1360376403"]
and skills appear on the taskbar.[/quote]
Because your "job" is Poring?..
Beret - Feb 9, 2013 2:52
[quote name="kyeme" timestamp="1360378196"][quote name="Beret" timestamp="1360376403"]
Another thing I noticed is if relogin continues with clothes[/quote]It works @hercules
[quote name="Beret" timestamp="1360376403"]
and skills appear on the taskbar.[/quote]Because your "job" is Poring?..[/quote]
Perhaps, more always occurs after relogin before relogin the skills do not appear.
Beret - Feb 16, 2013 15:08
Bump.
Ind - Feb 16, 2013 17:18
I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"
This post has been edited by
Ind
on Feb 16, 2013 17:37
Beret - Feb 16, 2013 18:02
[quote name="Ind" timestamp="1361035129"]
I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"[/quote]
I believe, in the case by modifying the .lua won't stay with the class name and yes that will be placed on the .lua.
Beret - Mar 24, 2013 14:19
[quote name="Beret" timestamp="1361037724"][quote name="Ind" timestamp="1361035129"]
I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"[/quote]
I believe, in the case by modifying the .lua won't stay with the class name and yes that will be placed on the .lua.[/quote]
Have you ind sources that these classes use the following packages.
[code=auto:0]
HEADER_ZC_NOTIFY_MOVEENTRY = 0x7b,
HEADER_ZC_NOTIFY_MOVEENTRY2 = 0x1da,
HEADER_ZC_NOTIFY_MOVEENTRY3 = 0x22c
HEADER_ZC_NOTIFY_MOVEENTRY4 = 0x2ec,
HEADER_ZC_NOTIFY_MOVEENTRY7 = 0x7f7,
HEADER_ZC_NOTIFY_MOVEENTRY8 = 0x856,
HEADER_ZC_NOTIFY_MOVEENTRY9 = 0x914,
HEADER_ZC_NOTIFY_STANDENTRY = 0x78,
HEADER_ZC_NOTIFY_STANDENTRY2 = 0x1d8,
HEADER_ZC_NOTIFY_STANDENTRY3 = 0x22a,
HEADER_ZC_NOTIFY_STANDENTRY4 = 0x2ee,
HEADER_ZC_NOTIFY_STANDENTRY5 = 0x7f9,
HEADER_ZC_NOTIFY_STANDENTRY7 = 0x857,
HEADER_ZC_NOTIFY_STANDENTRY8 = 0x915,
[/code]
Ind - Mar 25, 2013 1:05
hmm i'll take a look at those, thank you very much.
Beret - Mar 27, 2013 19:27
[quote name="Ind" timestamp="1364173505"]
hmm i'll take a look at those, thank you very much.[/quote]
Any news Mr ind ?
Ind - Mar 27, 2013 20:08
i didn't find the packet structure for HEADER_ZC_NOTIFY_STANDENTRY8 and HEADER_ZC_NOTIFY_MOVEENTRY9 (ones below these are already supported)
Beret - Apr 24, 2013 4:21
[quote name="Ind" timestamp="1364414895"]
i didn't find the packet structure for HEADER_ZC_NOTIFY_STANDENTRY8 and HEADER_ZC_NOTIFY_MOVEENTRY9 (ones below these are already supported)[/quote]
So looking for aegis discovered that these clothes are worked by effect see.
[code=auto:0]Condition EFFECTSummer 600 1[/code]
This post has been edited by
Beret
on Apr 24, 2013 4:25
Ind - Apr 24, 2013 18:17
good news. I know why \o\~ its because of how we employ it.
Ind - Apr 24, 2013 19:53
Fixed in [url="https://github.com/HerculesWS/Hercules/commit/2df7ce406e3af72859da37f38f4d5d296c3c1461"]https://github.com/HerculesWS/Hercules/commit/2df7ce406e3af72859da37f38f4d5d296c3c1461[/url]