Issue information

Issue ID
#7067
Status
Fixed
Severity
None
Started
Beret
Feb 8, 2013 23:27
Last Post
Ind
Apr 24, 2013 19:53
Confirmation
Yes (1)
No (0)

Beret - Feb 8, 2013 23:27

When summer and Christmas Clothing uses the class name is like poring, the correct way would be not to change the class name not ?

This post has been edited by Beret on Feb 8, 2013 23:28

Ind - Feb 9, 2013 0:52

I don't know either, changing to 'needs more info'

kyeme - Feb 9, 2013 1:12

I can confirmed. :)

Beret - Feb 9, 2013 2:20

Another thing I noticed is if relogin continues with clothes and skills appear on the taskbar. If kyeme can confirm this at the official.

kyeme - Feb 9, 2013 2:49

[quote name="Beret" timestamp="1360376403"]
Another thing I noticed is if relogin continues with clothes[/quote]
It works @hercules
[quote name="Beret" timestamp="1360376403"]
and skills appear on the taskbar.[/quote]
Because your "job" is Poring?..

Beret - Feb 9, 2013 2:52

[quote name="kyeme" timestamp="1360378196"][quote name="Beret" timestamp="1360376403"]

Another thing I noticed is if relogin continues with clothes[/quote]It works @hercules
[quote name="Beret" timestamp="1360376403"]
and skills appear on the taskbar.[/quote]Because your "job" is Poring?..[/quote]

Perhaps, more always occurs after relogin before relogin the skills do not appear.

Beret - Feb 16, 2013 15:08

Bump.

Ind - Feb 16, 2013 17:18

I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"

This post has been edited by Ind on Feb 16, 2013 17:37

Beret - Feb 16, 2013 18:02

[quote name="Ind" timestamp="1361035129"]
I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"[/quote]


I believe, in the case by modifying the .lua won't stay with the class name and yes that will be placed on the .lua.

Beret - Mar 24, 2013 14:19

[quote name="Beret" timestamp="1361037724"][quote name="Ind" timestamp="1361035129"]

I tried going through the code to look if we could change the sprite in any other way, no luck. maybe there is a official way to change the character into these clothes that we are not aware of (e.g. a special packet that handles this)
[hr]
Btw a way to maybe go around this issue would be to modify svn6.assembla.com/svn/ClientSide/Lua_Project/lua files/datainfo/pcjobnamegender.lua so that the santa/etc jobs have their own names -- so that you dont end up with "poring"[/quote]
I believe, in the case by modifying the .lua won't stay with the class name and yes that will be placed on the .lua.[/quote]

Have you ind sources that these classes use the following packages.


[code=auto:0] HEADER_ZC_NOTIFY_MOVEENTRY = 0x7b, HEADER_ZC_NOTIFY_MOVEENTRY2 = 0x1da, HEADER_ZC_NOTIFY_MOVEENTRY3 = 0x22c HEADER_ZC_NOTIFY_MOVEENTRY4 = 0x2ec, HEADER_ZC_NOTIFY_MOVEENTRY7 = 0x7f7, HEADER_ZC_NOTIFY_MOVEENTRY8 = 0x856, HEADER_ZC_NOTIFY_MOVEENTRY9 = 0x914, HEADER_ZC_NOTIFY_STANDENTRY = 0x78, HEADER_ZC_NOTIFY_STANDENTRY2 = 0x1d8, HEADER_ZC_NOTIFY_STANDENTRY3 = 0x22a, HEADER_ZC_NOTIFY_STANDENTRY4 = 0x2ee, HEADER_ZC_NOTIFY_STANDENTRY5 = 0x7f9, HEADER_ZC_NOTIFY_STANDENTRY7 = 0x857, HEADER_ZC_NOTIFY_STANDENTRY8 = 0x915, [/code]

Ind - Mar 25, 2013 1:05

hmm i'll take a look at those, thank you very much.

Beret - Mar 27, 2013 19:27

[quote name="Ind" timestamp="1364173505"]
hmm i'll take a look at those, thank you very much.[/quote]

Any news Mr ind ?

Ind - Mar 27, 2013 20:08

i didn't find the packet structure for HEADER_ZC_NOTIFY_STANDENTRY8 and HEADER_ZC_NOTIFY_MOVEENTRY9 (ones below these are already supported)

Beret - Apr 24, 2013 4:21

[quote name="Ind" timestamp="1364414895"]
i didn't find the packet structure for HEADER_ZC_NOTIFY_STANDENTRY8 and HEADER_ZC_NOTIFY_MOVEENTRY9 (ones below these are already supported)[/quote]


So looking for aegis discovered that these clothes are worked by effect see.

[code=auto:0]Condition EFFECTSummer 600 1[/code]

This post has been edited by Beret on Apr 24, 2013 4:25

Ind - Apr 24, 2013 18:17

good news. I know why \o\~ its because of how we employ it.

Ind - Apr 24, 2013 19:53

Fixed in [url="https://github.com/HerculesWS/Hercules/commit/2df7ce406e3af72859da37f38f4d5d296c3c1461"]https://github.com/HerculesWS/Hercules/commit/2df7ce406e3af72859da37f38f4d5d296c3c1461[/url]