Issue information

Issue ID
#710
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Dec 29, 2007 6:47
Last Post
Hercules Elf Bot
Dec 29, 2007 6:47
Confirmation
N/A

Hercules Elf Bot - Dec 29, 2007 6:47

Originally posted by [b]Rytech[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=710

case BA_ASSASSINCROSS:
val1 = 100+10*skilllv+status->agi; // ASPD increase
if(sd)
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
break;

It takes 10 to make 1% ASPD increase. Seeing the AGI, it gives 1 for every AGI added so that when you
have a AGI of 10 it adds 10 giveing a ASPD increase of %1. Then im looking at the effect of musical
lesson. Its giveing 1 for each musical lesson level which the effect of level 10 musical lesson is
only giveing a 1% increase. So im guessing the bonus from musical lessons is wrong.

According to the iRO wiki, IF THIS INFO IS CORRECT, if the info on there is correct,
should it be changed to act like this...

Effect of Music Lessons on Impressive Riff
Music Lessons Level / Additional ASPD
1 and 2 / 1%
3 and 4 / 2%
5 and 6 / 3%
7 and 8 / 4%
9 and 10 / 5%

If the info is correct, then should the bonus be like this...???

val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON);

if its supposed to be a 1% increase per level of musical lesson, then it should be

val1 += 10*pc_checkskill(sd,BA_MUSICALLESSON);

Im not sure how to exactly test this since it would be kinda hard to see how much % it acturally increases the effectiveness.