Issue information

Issue ID
#7113
Status
Unable to Fix
Severity
None
Started
kyeme
Mar 7, 2013 2:43
Last Post
malufett
Mar 8, 2013 17:06
Confirmation
Yes (0)
No (1)

kyeme - Mar 7, 2013 2:43

Hercules:
[color=#282828][font=helvetica, arial, sans-serif][size=3]My example is: [/size][/font][/color][b]Firebolt Range 10 Cell[/b]
[color=#282828][font=helvetica, arial, sans-serif][color=#333333][font='lucida grande']ut if you walk towards your enemy by kiting it will only stop and cast at [b]9 cells.[/b][/font][/color][/font][/color]

[color=#282828][font=helvetica, arial, sans-serif][size=3]Source: pRO Sakray[/size][/font][/color]
[color=#282828][font=helvetica, arial, sans-serif][size=3]Video:[/size][/font][/color]
[media]http://www.youtube.com/watch?v=90rCI99XODQ[/media]

This post has been edited by Ind on Mar 7, 2013 19:39

KyleZ - Mar 7, 2013 6:09

Stand Still: Max range
move from beyond range: Max range-1

I always thought this is the official behaivor. it's not?

kyeme - Mar 7, 2013 6:33

[quote name="KyleZ" timestamp="1362636553"]
Stand Still: Max range
move from beyond range: Max range-1

I always thought this is the official behaivor. it's not?[/quote]
You see my video? (I can't see here in my post idont know why Im using Google Chrome)

[url="http://www.youtube.com/watch?v=90rCI99XODQ"]Video[/url]

This post has been edited by kyeme on Mar 7, 2013 6:34

KyleZ - Mar 7, 2013 7:25

Yes, I did.

before I saw it, I believed what we had in Hercules is official behavior.
Now, i have doubts - -.

maybe someone check what's on kRO

malufett - Mar 7, 2013 16:43

[quote]
Stand Still: Max range
move from beyond range: Max range-1[/quote]
nope it was
Standing:Max Range + 1
Reaching target:Max Range

:meow:

malufett - Mar 8, 2013 17:06

it can't be fixed in server side...its defined on the client side..that is why in the lua file it has a defined range for every skill..

try changing the range in the 'skillinfolist.lua' and see what happen..:)

as I capture the events of exchanging packets..the client send first that tells to let the character move by this coordinate before executing the skill..

:meow:

This post has been edited by malufett on Mar 8, 2013 17:12