windows:cleaning the solution and building it again doesn't solve this?[quote name="malufett" timestamp="1364912979"]
why I can't make it work by clean and build??...
what is the criteria for being out of sync??
:meow:[/quote]a packet is built on char and map servers, the packet contains the total sizeof of all shared structures, when the sizes dont match in either side (aka a update happened in mmo.h but either of servers hasnt been compiled with the update in it) it calls a out of sync error
This post has been edited by
Ind
on Apr 2, 2013 18:00