Issue information

Issue ID
#7258
Status
Confirmed
Severity
None
Started
Judas
May 18, 2013 1:00
Last Post
Judas
May 18, 2013 3:02
Confirmation
N/A

Judas - May 18, 2013 1:00

It seems these settings don't immediately take affect.


// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
mob_spawn_delay: 0
plant_spawn_delay: 0
boss_spawn_delay: 0

As you can see if I set it like that, shouldn't the mobs appear right after I kill the monster? It seems that they respawn 2-3 seconds later.

Ind - May 18, 2013 2:47

there is a hardcoded limitation[code=auto:0] if (spawntime < 5000) //Monsters should never respawn faster than within 5 seconds spawntime = 5000; [/code]well the description should be updated at the very least...or this dropped. /hmmm

Judas - May 18, 2013 3:02

also I found this, as a bug fix. I guess it's because things like chain lightning if their aspd is quite low, and you have instant spawn time set for 500ms(it was 500ms before but was changed to 5000ms) it wouldn't be able to know that the respawned monster shouldn't be a part of the chain lightning attack

[size=5][color=rgb(0,0,0)][font=Times]Increased minimum respawn delay for monsters to 5000ms, this is needed to prevent the client from thinking the newly spawned monster is the same than the killed one;[/font][/color][/size]



[size=5][color=rgb(0,0,0)][font=Times][size=3]So maybe, this can't be fixed because of problems like that[/size][/font][/color][/size]

This post has been edited by Judas on May 18, 2013 3:03