also I found this, as a bug fix. I guess it's because things like chain lightning if their aspd is quite low, and you have instant spawn time set for 500ms(it was 500ms before but was changed to 5000ms) it wouldn't be able to know that the respawned monster shouldn't be a part of the chain lightning attack
[size=5][color=rgb(0,0,0)][font=Times]Increased minimum respawn delay for monsters to 5000ms, this is needed to prevent the client from thinking the newly spawned monster is the same than the killed one;[/font][/color][/size]
[size=5][color=rgb(0,0,0)][font=Times][size=3]So maybe, this can't be fixed because of problems like that[/size][/font][/color][/size]
This post has been edited by
Judas
on May 18, 2013 3:03